Apparantly XP64 still has that limitation

On Thu, Jul 31, 2008 at 4:44 PM, Andrew Berge
<[EMAIL PROTECTED]>wrote:

> that is why I use XP64 and not vista :)
>
> Andrew
>
> Danni Coy wrote:
>
>> The one thing vista has going for it and the only reason it is being used
>> here is that the 64bit version can address more than 3GB of Ram for an
>> application
>>
>>
>> On Thu, Jul 31, 2008 at 4:52 AM, Neil Cooke <[EMAIL PROTECTED] <mailto:
>> [EMAIL PROTECTED]>> wrote:
>>
>>    A very fine note. Totally appreciated.
>>        Many thanks Aidan.
>>        Neil Cooke
>>
>>        ----- Original Message -----
>>        *From:* Aidan O Driscoll <mailto:[EMAIL PROTECTED]>
>>        *To:* [EMAIL PROTECTED]
>>        <mailto:[email protected]>
>>        *Sent:* Thursday, July 31, 2008 3:09 AM
>>        *Subject:* Re: Another nail in RS's coffin?
>>
>>        Hi Guys,
>>
>>        To maybe clear up this Truespace and Microsoft thing a little.
>>
>>        It was a section of Microsoft that bought out Truespace /
>>        Caligari - the Virtual Earth Team. If one looks at the Google
>>        thing with Google Earth - they bought out Sketchup. In both
>>        cases part of the aim is to have a free 3D app as a way of
>>        creating 3D content for these environments. Truespace 7.6 now
>>        has a connect to Virtual Earth to add content  ( an icon
>>        bottom right in the Workspace area, click / hold the Workspace
>>        HW settings Icon, more Icons pop up, its one of these ).
>>
>>        What Google did with Sketchup as we all know is to provide two
>>        versions - crippled type standard version and a pro version.
>>        If we look at this philosophy perhaps this is what Microsoft
>>        will do - a Truespace standard and pro ( paid for ).
>>
>>        at the moment you get TS 7.6 FREE forever - BUT with the 7
>>        series of TS Caligari  began to add external Renderers as a
>>        feature - in this case VRAY. So when you now try to render
>>        from the new Workspace area in TS it needs / asks for that
>>        external renderer. I hear you say - whats the point - well the
>>        new Workspace area is a Live 3D edit window. All textures and
>>        the like shown rendered live as you edit - a first of its
>>        kind, based on Directx technology.
>>
>>        If you move over to the model area - this is basically TS 6.6.
>>        It has the traditional Lightworks renderer BUT now also
>>        Virtualight. The latter has features like GI and Caustics. You
>>        can chose either or.  Their is also a 3rd party cheap
>>        RENDERMAN plug called DRIBBLE - it is a current plugin too,
>>        about $35.
>>
>>        One of the big things with Roman, Caligari ex Boss,  was
>>        collaborative 3D. TS 7.6 includes this also. In the Workspace
>>        area is where you access this ( icon bar bottom right ). Check
>>        out chapter 12 in the manual. You need to set up an account at
>>        the TRUEPLACES page from the Caligari site front page to join
>>        in. This means you can load up models and the like and have
>>        others over the net join with you inside TS  editing these
>>        models / scenes.
>>
>>        The one huge difference between Truespace and Sketchup is that
>>        TS is a full 3D app including everything from Modelling, SDS,
>>        NURBS, Animation, Character Animation ( very good tools here
>>        ), physics, NODE BASED SHADER SYSTEM in Workspace ...... blah
>>        blah ... go to the TS site for a larger feature list.
>>
>>        Re the Interface - yes it is Quirky, but not a huge curve
>>        really. The underlying features are well worth any effort. AND
>>        the I/F is FULLY customizable down to changing the Icons to
>>        text if you wish.
>>
>>        The app itself is quirky in comparison to other apps - in that
>>        it has this connection to online worlds and collaborative
>>        features. One thing I have found is TS has a huge list of
>>        import / export filters, way more than alot of other apps out
>>        there including COLLADA, .X, .bvh and all the usuals plus
>>        more. To see these open TS, Workspace area. Over right on the
>>        Library section, right click a library and have a look at
>>        Import / Export options from this menu.
>>
>>        BUT AS I HAVE STATED ALREADY  - If I use TS it is as part of a
>>        workflow. So I might not use ALL of TS eg - model etc in
>>        REALSOFT and into TS for collaboration OR for its Character
>>        Animation tools - only learn the parts you need.
>>
>>        AND NO - I dont think it will be blended into VISTA - from my
>>        experience installing systems for clients and the like - VISTA
>>        is all but dead, most businesses I know prefer XP PRO, buy
>>        machines with VISTA but "Upgrade" to XP PRO. Microsoft have
>>        all but admitted this - they have hauled forward Windows 7
>>        from 2012 to 2010ish. DELL sell systems with Vista but an
>>        option for XP PRO if you want.
>>
>>        Vista eats your system resource wise. Try an experiment - two
>>        same systems side by side - one with Vista other with XP PRO -
>>        no comparison, XP wins out by a long shot. After all an op sys
>>        is a base for all other APPLICATION Software, the more
>>        minimalist it is in interfering with your system the better.
>>        You want the UMMPH for your applications not the op sys. Vista
>>        in my opinion broke that "rule".
>>
>>        Cheers
>>        Aidan
>>
>>
>>
>>
>>
>>
>>        At 05:47 30/07/2008, you wrote:
>>
>>>        On Jul 29, 2008, at 4:02 PM, Jean-Sebastien Perron wrote:
>>>
>>>
>>>             Maybe micrososft will incluse truespace in their next
>>>>            vista service pack to improve it's sales.
>>>>
>>>
>>>
>>>        Since just about every version of Truespace has  basically
>>>        been given away free at some stage I don't know if this would
>>>        have much of an impact.  The software is not more widely used
>>>        because most people don't perceive it worth the bother of
>>>        investing in learning the interface ( I don'
>>>
>>
>>
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>>
>>

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