Hi,
I am struggling to produce a snowball simulation.The effect I am trying to achieve, is of a lump of softly compressed snow, which is thrown into the air. As it flies, it should leave a trail behind it of snow particles.
Here's a sample clip: www.nic.fi/~realsof1/snowball.wmv The structure is shown in the screenshot below. Instead of emitter, I used creator, which creates duplicates of a particle set. You have to delete the choreographs from the particle sample object after setting physical properties (rigidity=0, gravity = affected, fluid dyn=affected, fluid frict = 10 10 10). More details: gravity = 0.1 fan turbulence = 1.0 creator's initial velocity for particles = 0 I hope this helps! Best regards, Vesa
<<attachment: Snowball.jpg>>
