Hi,

I am struggling to produce a snowball simulation.

The effect I am trying to achieve, is of a lump of softly compressed snow,
which is thrown into the air. As it flies, it should leave a trail behind
it
of snow particles.

Here's a sample clip:

www.nic.fi/~realsof1/snowball.wmv

The structure is shown in the screenshot below. Instead of emitter, I used
creator, which creates duplicates of a particle set. You have to delete the
choreographs from the particle sample object after setting physical
properties (rigidity=0, gravity = affected, fluid dyn=affected, fluid frict
= 10 10 10).

More details:
   gravity = 0.1
   fan turbulence = 1.0
   creator's initial velocity for particles = 0

I hope this helps!



Best regards,
Vesa

<<attachment: Snowball.jpg>>

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