Let me try sending this again without attaching the screen shot. Maybe
that's why my posts are not showing up.


---------- Forwarded message ----------
From: Henry Tjernlund <[email protected]>
Date: Mon, 3 Aug 2009 07:16:04 -0400
Subject: Teacup lighting
To: [email protected]

I worked through part of the part of the user manual on NURBS. I go
inspired to make a tea cup, which worked well, BTW. Then I wanted to
render it in global lighting. Attached is a screen capture of the
render in RS 5.

I added a background wall with the "Paper" material and changed the
color to a light lavender. When I render I get a bright hot-spot. It
doesn't show up until the second pass of the processing (which I
assume is the GI post processing.) Lighting is provided by a rectangle
make into a Special-Light. But that doesn't seem to be the cause of
the hot-spot. The hot spot seems to be coming from another rectangle I
am using to get a window-like reflection on the Porcelain material of
the cups. That rectangle has the "Unshaded" material applied to it,
which looks self-luminous. If I had that second rectangle, then the
hot-spot goes away, but so do the nice and interesting reflections in
the cups. I have thought of several ways to try and fix this, but each
takes a while to do test renders. (Just this screen render took almost
3 hours.) So instead of spending days trying a multitude of tests, I
am hoping that the experts here can suggest just the ideal fix.

-- 
-- 
Henry Tjernlund
http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
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