Hi again,

  Sorry , I just realized one more thing,if the problem you are having is
due to the reflection rectangles affect on the gi calculation, and that is
what is causing the bright spot on the wall then isolate that from the gi
process, make a sperate level for all the things you want in the gi
processing and another for the rectangle and then only place the gi shader
in the appropriate level. This ability to move things between levels and
applying shaders etc to only certain levels is a very powerful feature of
realsoft.

Rgds,

Andrew

-----Original Message-----
From: Andrew Berge [mailto:aberge@,.com.au]
Sent: Thursday, 6 August 2009 12:52 PM
To: '[email protected]'
Subject: RE: Teacup lighting

Hi,

  I can see a couple of things to improve, why are you using a paper
backdrop ? This material is actually a very complex shader that transmits
light and shadow from the opposite side of the object, If you just want a
plain background just make a simple shader with only a colour operator or
something, this will also speed your render quite allot.
  The answer to your rectangle object is to make that rectangle camera
invisible, this option is in the objects properties tab, it will stop the
rectangle being visible directly to the camera but it will be visible in
reflections and refractions etc.

  The list only allows quite small attachments to emails something like
10-15k I think, that is why your email failed.

Hope this is helpful,

Andrew

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Henry Tjernlund
Sent: Thursday, 6 August 2009 5:02 AM
To: [email protected]
Subject: Fwd: Teacup lighting

Let me try sending this again without attaching the screen shot. Maybe
that's why my posts are not showing up.


---------- Forwarded message ----------
From: Henry Tjernlund <[email protected]>
Date: Mon, 3 Aug 2009 07:16:04 -0400
Subject: Teacup lighting
To: [email protected]

I worked through part of the part of the user manual on NURBS. I go inspired
to make a tea cup, which worked well, BTW. Then I wanted to render it in
global lighting. Attached is a screen capture of the render in RS 5.

I added a background wall with the "Paper" material and changed the color to
a light lavender. When I render I get a bright hot-spot. It doesn't show up
until the second pass of the processing (which I assume is the GI post
processing.) Lighting is provided by a rectangle make into a Special-Light.
But that doesn't seem to be the cause of the hot-spot. The hot spot seems to
be coming from another rectangle I am using to get a window-like reflection
on the Porcelain material of the cups. That rectangle has the "Unshaded"
material applied to it, which looks self-luminous. If I had that second
rectangle, then the hot-spot goes away, but so do the nice and interesting
reflections in the cups. I have thought of several ways to try and fix this,
but each takes a while to do test renders. (Just this screen render took
almost
3 hours.) So instead of spending days trying a multitude of tests, I am
hoping that the experts here can suggest just the ideal fix.

--
--
Henry Tjernlund
http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
http://www.modelmayhem.com/HenryTjernlund
http://imdb.com/name/nm2519729/
http://www.myspace.com/henrytj
http://henrytj.deviantart.com/ 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Henry Tjernlund
Sent: Thursday, 6 August 2009 5:02 AM
To: [email protected]
Subject: Fwd: Teacup lighting

Let me try sending this again without attaching the screen shot. Maybe
that's why my posts are not showing up.


---------- Forwarded message ----------
From: Henry Tjernlund <[email protected]>
Date: Mon, 3 Aug 2009 07:16:04 -0400
Subject: Teacup lighting
To: [email protected]

I worked through part of the part of the user manual on NURBS. I go inspired
to make a tea cup, which worked well, BTW. Then I wanted to render it in
global lighting. Attached is a screen capture of the render in RS 5.

I added a background wall with the "Paper" material and changed the color to
a light lavender. When I render I get a bright hot-spot. It doesn't show up
until the second pass of the processing (which I assume is the GI post
processing.) Lighting is provided by a rectangle make into a Special-Light.
But that doesn't seem to be the cause of the hot-spot. The hot spot seems to
be coming from another rectangle I am using to get a window-like reflection
on the Porcelain material of the cups. That rectangle has the "Unshaded"
material applied to it, which looks self-luminous. If I had that second
rectangle, then the hot-spot goes away, but so do the nice and interesting
reflections in the cups. I have thought of several ways to try and fix this,
but each takes a while to do test renders. (Just this screen render took
almost
3 hours.) So instead of spending days trying a multitude of tests, I am
hoping that the experts here can suggest just the ideal fix.

--
--
Henry Tjernlund
http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
http://www.modelmayhem.com/HenryTjernlund
http://imdb.com/name/nm2519729/
http://www.myspace.com/henrytj
http://henrytj.deviantart.com/

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