Hey Henry, RE Andrews suggestion about IRC, I mentioned the following over at another message you started a few days back:
To ask questions live, another alternative is the Realsoft 3D Chat ( IRC ). You can access this at: QUAKEnet server channel: #realsoft3d The app I use on my PC to get at IRC is mIRC: http://www.mirc.com/ BUT, lets go to the cloud maybe :D - http://webchat.quakenet.org/ This is a Quakenet Web Client - Simply put in a nick and then the #realsoft3d as the channel, bobs your uncle - your on ... simples :D Best time seems to be "after Tea" 6/7pm on GMT. I am in there always as bobthe3Dbuilder :D - Though sometimes there in spirit and not actually if I need to go to customer land or ZZZ. Best idea is log in and hang out - leave the app open. Cheers Aidan ( Ireland ) 2009/8/6 Henry Tjernlund <[email protected]> > > Found the Sky and Ground now. Thanks. > > On 8/6/09, Andrew Berge <[email protected]> wrote: > > Sorry.. Of course I meant LAYERS > > > > Andrew > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Andrew Berge > > Sent: Thursday, 6 August 2009 5:37 PM > > To: [email protected] > > Subject: RE: Teacup lighting > > > > BTW, there is default sky and other settings look under the levels menu > > bar.. > > Rgds > > > > Andrew > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Henry Tjernlund > > Sent: Thursday, 6 August 2009 5:17 PM > > To: [email protected] > > Subject: Re: Teacup lighting > > > > Here are some tests from a more simple scene with trying to get the results > > that I want. > > > > Only three objects (not counting the camera) > > > > In the GI materials level are > > * Sphere with Porcelain material (like the teacups) > > * Rectangle "wall" with a matte (color only channel) material > > > > outside the GI level material is > > * rectangle shape to be reflected with self-luminous material applied. > > This object has been set to not be seen by the camera. > > > > Even with the not-seen-by-camera setting and the self-luminous rectangle > > outside the GI level, it still seems to contribute the same amount of light > > to the GI phase of the rendering. > > > > Yes, I am looking for an HDRI-like effect. I haven't figured out how to do > > that in RS yet. I have dabbled with it in C4D and love the results. But I > > also get nice (but different) results in C4D with just careful radiosity > > lighting too. So apparently I can't apply the same strategies I use in C4D > > to RS. > > > > A couple other questions. In the color rendering, the first upper-left > > section seems to have rendered more smoothly than the rest of the image. I > > have seen this happen in other projects as well. Its like some quality > > setting changes after that first box renders. > > > > Also the reflection channel gave unexpected results. I expected (as in > > C4D) that the reflection channel would give me just the reflection component > > of the render. But instead it looks like it is showing me the "reflectivity" > > of the object based on material and angle to camera, etc. > > > > Is there some other way to boost or multiply the reflection during > > rendering? Can a material be made that has unusually bright reflections? > > > > It would be nice of RS had something like a "sky" object, maybe as an > > infinite sphere like in the way it has an infinite ground plane object. > > > > Henry > > > > -- > > -- > > Henry Tjernlund > > http://www.renderosity.com/mod/gallery/browse.php?username=henrytj > > http://www.modelmayhem.com/HenryTjernlund > > http://imdb.com/name/nm2519729/ > > http://www.myspace.com/henrytj > > http://henrytj.deviantart.com/ > > > > > > > -- > -- > Henry Tjernlund > http://www.renderosity.com/mod/gallery/browse.php?username=henrytj > http://www.modelmayhem.com/HenryTjernlund > http://imdb.com/name/nm2519729/ > http://www.myspace.com/henrytj > http://henrytj.deviantart.com/
