Hey Henry,

RE Andrews suggestion about IRC, I mentioned the following over at
another message you started a few days back:

To ask questions live, another alternative is the Realsoft 3D Chat (
IRC ). You can access this at:

QUAKEnet server channel: #realsoft3d

The app I use on my PC to get at IRC is mIRC:
http://www.mirc.com/

BUT, lets go to the cloud maybe :D -

http://webchat.quakenet.org/

This is a Quakenet Web Client - Simply put in a nick and then the
#realsoft3d as the channel, bobs your uncle - your on ... simples :D

Best time seems to be "after Tea" 6/7pm on GMT. I am in there always
as bobthe3Dbuilder :D - Though sometimes there in spirit and not
actually if I need to go to customer land or ZZZ. Best idea is log in
and hang out - leave the app open.

Cheers
Aidan ( Ireland )


2009/8/6 Henry Tjernlund <[email protected]>
>
> Found the Sky and Ground now. Thanks.
>
> On 8/6/09, Andrew Berge <[email protected]> wrote:
> > Sorry.. Of course I meant LAYERS
> >
> > Andrew
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Andrew Berge
> > Sent: Thursday, 6 August 2009 5:37 PM
> > To: [email protected]
> > Subject: RE: Teacup lighting
> >
> > BTW, there is default sky and other settings look under the levels menu
> > bar..
> > Rgds
> >
> > Andrew
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Henry Tjernlund
> > Sent: Thursday, 6 August 2009 5:17 PM
> > To: [email protected]
> > Subject: Re: Teacup lighting
> >
> > Here are some tests from a more simple scene with trying to get the results
> > that I want.
> >
> > Only three objects (not counting the camera)
> >
> > In the GI materials level are
> > * Sphere with Porcelain material (like the teacups)
> > * Rectangle "wall" with a matte (color only channel) material
> >
> > outside the GI level material is
> > * rectangle shape to be reflected with self-luminous material applied.
> > This object has been set to not be seen by the camera.
> >
> > Even with the not-seen-by-camera setting and the self-luminous rectangle
> > outside the GI level, it still seems to contribute the same amount of light
> > to the GI phase of the rendering.
> >
> > Yes, I am looking for an HDRI-like effect. I haven't figured out how to do
> > that in RS yet. I have dabbled with it in C4D and love the results. But I
> > also get nice (but different) results in C4D with just careful radiosity
> > lighting too.  So apparently I can't apply the same strategies I use in C4D
> > to RS.
> >
> > A couple other questions. In the color rendering, the first upper-left
> > section seems to have rendered more smoothly than the rest of the image. I
> > have seen this happen in other projects as well. Its like some quality
> > setting changes after that first box renders.
> >
> > Also the reflection channel gave unexpected results. I expected (as in
> > C4D) that the reflection channel would give me just the reflection component
> > of the render. But instead it looks like it is showing me the "reflectivity"
> > of the object based on material and angle to camera, etc.
> >
> > Is there some other way to boost or multiply the reflection during
> > rendering? Can a material be made that has unusually bright reflections?
> >
> > It would be nice of RS had something like a "sky" object, maybe as an
> > infinite sphere like in the way it has an infinite ground plane object.
> >
> > Henry
> >
> > --
> > --
> > Henry Tjernlund
> > http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
> > http://www.modelmayhem.com/HenryTjernlund
> > http://imdb.com/name/nm2519729/
> > http://www.myspace.com/henrytj
> > http://henrytj.deviantart.com/
> >
> >
>
>
> --
> --
> Henry Tjernlund
> http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
> http://www.modelmayhem.com/HenryTjernlund
> http://imdb.com/name/nm2519729/
> http://www.myspace.com/henrytj
> http://henrytj.deviantart.com/

Reply via email to