Hi, There is really quite a lot I would need to go over, have you read the manuals section on Gi rendering yet ? It may be easier if you sent a copy of your project file and if we arranged to meet on IRC to discuss your problems..
Rgdsm Andrew -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Henry Tjernlund Sent: Thursday, 6 August 2009 5:17 PM To: [email protected] Subject: Re: Teacup lighting Here are some tests from a more simple scene with trying to get the results that I want. Only three objects (not counting the camera) In the GI materials level are * Sphere with Porcelain material (like the teacups) * Rectangle "wall" with a matte (color only channel) material outside the GI level material is * rectangle shape to be reflected with self-luminous material applied. This object has been set to not be seen by the camera. Even with the not-seen-by-camera setting and the self-luminous rectangle outside the GI level, it still seems to contribute the same amount of light to the GI phase of the rendering. Yes, I am looking for an HDRI-like effect. I haven't figured out how to do that in RS yet. I have dabbled with it in C4D and love the results. But I also get nice (but different) results in C4D with just careful radiosity lighting too. So apparently I can't apply the same strategies I use in C4D to RS. A couple other questions. In the color rendering, the first upper-left section seems to have rendered more smoothly than the rest of the image. I have seen this happen in other projects as well. Its like some quality setting changes after that first box renders. Also the reflection channel gave unexpected results. I expected (as in C4D) that the reflection channel would give me just the reflection component of the render. But instead it looks like it is showing me the "reflectivity" of the object based on material and angle to camera, etc. Is there some other way to boost or multiply the reflection during rendering? Can a material be made that has unusually bright reflections? It would be nice of RS had something like a "sky" object, maybe as an infinite sphere like in the way it has an infinite ground plane object. Henry -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/
