I think that I did go over the GI section of the user manual. I also
looked at some tutorials on the subject. Plus I am try to apply (and
maybe partly where my problems are) the strategies I developed with my
old version of C4D-R8. I might have to learn a whole different set of
strategies for use with RS as its render engine seems to work quite
differently.

And I am using the magazine offer of RS-5 and not the latest version.
As I live in near-poverty I am limited to what software I can get in
special offers. I bought 3D World for the RS offer. My C4D is an
academic version so I have felt odd about trying to use it for any
paying work, which is rare anyway. And, "no," I don't use pirated
copies of software. Yes, I know that that seems expected and that it
limits me and works against me. But I won't do that. I know that I'm
even more of a misfit because of that attitude.

On 8/6/09, Andrew Berge <[email protected]> wrote:
> Hi,
>
>   There is really quite a lot I would need to go over, have you read the
> manuals section on Gi rendering yet  ? It may be easier if you sent a copy
> of your project file and if we arranged to meet on IRC to discuss your
> problems..
>
> Rgdsm
>
> Andrew
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Henry Tjernlund
> Sent: Thursday, 6 August 2009 5:17 PM
> To: [email protected]
> Subject: Re: Teacup lighting
>
> Here are some tests from a more simple scene with trying to get the results
> that I want.
>
> Only three objects (not counting the camera)
>
> In the GI materials level are
> * Sphere with Porcelain material (like the teacups)
> * Rectangle "wall" with a matte (color only channel) material
>
> outside the GI level material is
> * rectangle shape to be reflected with self-luminous material applied.
> This object has been set to not be seen by the camera.
>
> Even with the not-seen-by-camera setting and the self-luminous rectangle
> outside the GI level, it still seems to contribute the same amount of light
> to the GI phase of the rendering.
>
> Yes, I am looking for an HDRI-like effect. I haven't figured out how to do
> that in RS yet. I have dabbled with it in C4D and love the results. But I
> also get nice (but different) results in C4D with just careful radiosity
> lighting too.  So apparently I can't apply the same strategies I use in C4D
> to RS.
>
> A couple other questions. In the color rendering, the first upper-left
> section seems to have rendered more smoothly than the rest of the image. I
> have seen this happen in other projects as well. Its like some quality
> setting changes after that first box renders.
>
> Also the reflection channel gave unexpected results. I expected (as in
> C4D) that the reflection channel would give me just the reflection component
> of the render. But instead it looks like it is showing me the "reflectivity"
> of the object based on material and angle to camera, etc.
>
> Is there some other way to boost or multiply the reflection during
> rendering? Can a material be made that has unusually bright reflections?
>
> It would be nice of RS had something like a "sky" object, maybe as an
> infinite sphere like in the way it has an infinite ground plane object.
>
> Henry
>
> --
> --
> Henry Tjernlund
> http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
> http://www.modelmayhem.com/HenryTjernlund
> http://imdb.com/name/nm2519729/
> http://www.myspace.com/henrytj
> http://henrytj.deviantart.com/
>
>


-- 
-- 
Henry Tjernlund
http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
http://www.modelmayhem.com/HenryTjernlund
http://imdb.com/name/nm2519729/
http://www.myspace.com/henrytj
http://henrytj.deviantart.com/

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