I think that I did go over the GI section of the user manual. I also looked at some tutorials on the subject. Plus I am try to apply (and maybe partly where my problems are) the strategies I developed with my old version of C4D-R8. I might have to learn a whole different set of strategies for use with RS as its render engine seems to work quite differently.
And I am using the magazine offer of RS-5 and not the latest version. As I live in near-poverty I am limited to what software I can get in special offers. I bought 3D World for the RS offer. My C4D is an academic version so I have felt odd about trying to use it for any paying work, which is rare anyway. And, "no," I don't use pirated copies of software. Yes, I know that that seems expected and that it limits me and works against me. But I won't do that. I know that I'm even more of a misfit because of that attitude. On 8/6/09, Andrew Berge <[email protected]> wrote: > Hi, > > There is really quite a lot I would need to go over, have you read the > manuals section on Gi rendering yet ? It may be easier if you sent a copy > of your project file and if we arranged to meet on IRC to discuss your > problems.. > > Rgdsm > > Andrew > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Henry Tjernlund > Sent: Thursday, 6 August 2009 5:17 PM > To: [email protected] > Subject: Re: Teacup lighting > > Here are some tests from a more simple scene with trying to get the results > that I want. > > Only three objects (not counting the camera) > > In the GI materials level are > * Sphere with Porcelain material (like the teacups) > * Rectangle "wall" with a matte (color only channel) material > > outside the GI level material is > * rectangle shape to be reflected with self-luminous material applied. > This object has been set to not be seen by the camera. > > Even with the not-seen-by-camera setting and the self-luminous rectangle > outside the GI level, it still seems to contribute the same amount of light > to the GI phase of the rendering. > > Yes, I am looking for an HDRI-like effect. I haven't figured out how to do > that in RS yet. I have dabbled with it in C4D and love the results. But I > also get nice (but different) results in C4D with just careful radiosity > lighting too. So apparently I can't apply the same strategies I use in C4D > to RS. > > A couple other questions. In the color rendering, the first upper-left > section seems to have rendered more smoothly than the rest of the image. I > have seen this happen in other projects as well. Its like some quality > setting changes after that first box renders. > > Also the reflection channel gave unexpected results. I expected (as in > C4D) that the reflection channel would give me just the reflection component > of the render. But instead it looks like it is showing me the "reflectivity" > of the object based on material and angle to camera, etc. > > Is there some other way to boost or multiply the reflection during > rendering? Can a material be made that has unusually bright reflections? > > It would be nice of RS had something like a "sky" object, maybe as an > infinite sphere like in the way it has an infinite ground plane object. > > Henry > > -- > -- > Henry Tjernlund > http://www.renderosity.com/mod/gallery/browse.php?username=henrytj > http://www.modelmayhem.com/HenryTjernlund > http://imdb.com/name/nm2519729/ > http://www.myspace.com/henrytj > http://henrytj.deviantart.com/ > > -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/
