The bar is so high now that a single person can not
achieve the same kinds of results that an small army of high paid
animators do
I dont agree with that. The drawing tools are there, the graphic power is
there. Indies are within a single artists grasp as they always have been. I
had a studio knee deep in paper cells years ago and now I dont need anything
like that. Apart from talent, it takes clear determination like anything
else.
N.
----- Original Message -----
From: "Henry Tjernlund" <[email protected]>
To: <[email protected]>
Sent: Wednesday, August 26, 2009 10:43 PM
Subject: Re: Is the future of movies stereoscopic 3D CG?
>
Photorealism has raised the bar too high for anyone to attempt animation.
Animation doesn't need to look real. Avatar does not look real, it looks
better than reality.
Jean-Sebastien Perron
www.NeuroWorld.ws
I agree with this. The bar is so high now that a single person can not
achieve the same kinds of results that an small army of high paid
animators do.
A movie maker friend found out that I dabbled with CGI. He suddenly
expected me to make a CGI monster for one of his no-budget movies that
would jump out of some bushes, pounce on an actress, and for it to be
as realistic as ILM would achieve. And he expected me to do this not
only for free, but in something like only a week. So there are
unrealistic expectations now that any CG student can do by themselves
anything that ILM can do.
Plus, many over the counter products have steep and long learning
curves. I understand that the big studios have programmers that write
their own custom in-house tools. And even today, many detailed
character models are still sculpted in clay, and then digitized.
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