Yes, the tools are there (if you have the money) and yes, you can
still make modest quality indies for showing at a film festival or
two, but you're not going to make something like a Pixar short by
yourself on a meager income, like most people experience.

On 8/26/09, Neil Cooke <[email protected]> wrote:
>>The bar is so high now that a single person can not
> achieve the same kinds of results that an small army of high paid
> animators do
>
> I dont agree with that. The drawing tools are there, the graphic power is
> there. Indies are within a single artists grasp as they always have been. I
> had a studio knee deep in paper cells years ago and now I dont need anything
> like that. Apart from talent, it takes clear determination like anything
> else.
>
> N.
>
>
> ----- Original Message -----
> From: "Henry Tjernlund" <[email protected]>
> To: <[email protected]>
> Sent: Wednesday, August 26, 2009 10:43 PM
> Subject: Re: Is the future of movies stereoscopic 3D CG?
>
>
>> >
>>> Photorealism has raised the bar too high for anyone to attempt animation.
>>> Animation doesn't need to look real. Avatar does not look real, it looks
>>> better than reality.
>>>
>>> Jean-Sebastien Perron
>>> www.NeuroWorld.ws
>>>
>>
>>
>> I agree with this. The bar is so high now that a single person can not
>> achieve the same kinds of results that an small army of high paid
>> animators do.
>>
>> A movie maker friend found out that I dabbled with CGI. He suddenly
>> expected me to make a CGI monster for one of his no-budget movies that
>> would jump out of some bushes, pounce on an actress, and for it to be
>> as realistic as ILM would achieve. And he expected me to do this not
>> only for free, but in something like only a week. So there are
>> unrealistic expectations now that any CG student can do by themselves
>> anything that ILM can do.
>>
>> Plus, many over the counter products have steep and long learning
>> curves. I understand that the big studios have programmers that write
>> their own custom in-house tools. And even today, many detailed
>> character models are still sculpted in clay, and  then digitized.
>
>
> --------------------------------------------------------------------------------
>
>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 8.5.409 / Virus Database: 270.13.67/2326 - Release Date: 08/25/09
> 18:07:00
>
>


-- 
-- 
Henry Tjernlund
http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
http://www.modelmayhem.com/HenryTjernlund
http://imdb.com/name/nm2519729/
http://www.myspace.com/henrytj
http://henrytj.deviantart.com/

Reply via email to