Yes, the tools are there (if you have the money) and yes, you can still make modest quality indies for showing at a film festival or two, but you're not going to make something like a Pixar short by yourself on a meager income, like most people experience.
On 8/26/09, Neil Cooke <[email protected]> wrote: >>The bar is so high now that a single person can not > achieve the same kinds of results that an small army of high paid > animators do > > I dont agree with that. The drawing tools are there, the graphic power is > there. Indies are within a single artists grasp as they always have been. I > had a studio knee deep in paper cells years ago and now I dont need anything > like that. Apart from talent, it takes clear determination like anything > else. > > N. > > > ----- Original Message ----- > From: "Henry Tjernlund" <[email protected]> > To: <[email protected]> > Sent: Wednesday, August 26, 2009 10:43 PM > Subject: Re: Is the future of movies stereoscopic 3D CG? > > >> > >>> Photorealism has raised the bar too high for anyone to attempt animation. >>> Animation doesn't need to look real. Avatar does not look real, it looks >>> better than reality. >>> >>> Jean-Sebastien Perron >>> www.NeuroWorld.ws >>> >> >> >> I agree with this. The bar is so high now that a single person can not >> achieve the same kinds of results that an small army of high paid >> animators do. >> >> A movie maker friend found out that I dabbled with CGI. He suddenly >> expected me to make a CGI monster for one of his no-budget movies that >> would jump out of some bushes, pounce on an actress, and for it to be >> as realistic as ILM would achieve. And he expected me to do this not >> only for free, but in something like only a week. So there are >> unrealistic expectations now that any CG student can do by themselves >> anything that ILM can do. >> >> Plus, many over the counter products have steep and long learning >> curves. I understand that the big studios have programmers that write >> their own custom in-house tools. And even today, many detailed >> character models are still sculpted in clay, and then digitized. > > > -------------------------------------------------------------------------------- > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.409 / Virus Database: 270.13.67/2326 - Release Date: 08/25/09 > 18:07:00 > > -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/
