Nice work Mark, the only flaw I saw was the long camera turn that is not
looking at any scene element at some point.
This is the kind of project that interest me. Please post more.
Jean-Sebastien Perron
www.NeuroWorld.ws
Mark Heuymans wrote:
Hi all,
Here's a flawed preview of a cave animation I've been working on, a
biggie at 32 MB, HD 1280x720
http://www.athanor3d.com/pub/testflight17b.avi
At the last moment I decreased the displacement of the rocks in order
to speed things up a bit, but forgot to adjust the positions of the
mushroom lights, so they float above the rocks here and there. That's
a disadvantage of displacement: it doesn't show up in realtime.
Also, some 'black edge' displacement artifacts show up in some frames,
I hope they solve that old bug in V7!
I'll wait with the final render until I have my rendering power back,
it's been reduced to a third for some weeks now. The AA undersampling
'cheating' shows in the flickering ;)
Happy rendering!
-Mark Heuymans