Nice work Mark, the only flaw I saw was the long camera turn that is not looking at any scene element at some point.
This is the kind of project that interest me. Please post more.

Jean-Sebastien Perron
www.NeuroWorld.ws

Mark Heuymans wrote:
Hi all,

Here's a flawed preview of a cave animation I've been working on, a biggie at 32 MB, HD 1280x720
http://www.athanor3d.com/pub/testflight17b.avi

At the last moment I decreased the displacement of the rocks in order to speed things up a bit, but forgot to adjust the positions of the mushroom lights, so they float above the rocks here and there. That's a disadvantage of displacement: it doesn't show up in realtime. Also, some 'black edge' displacement artifacts show up in some frames, I hope they solve that old bug in V7!

I'll wait with the final render until I have my rendering power back, it's been reduced to a third for some weeks now. The AA undersampling 'cheating' shows in the flickering ;)


Happy rendering!
-Mark Heuymans


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