Hi Mark,

have a look here:
http://the-final.com/privates/realsoft/
->Displacement Test folder
XVid Avi

As mentioned before, maps done with 3D Coat.
It's working very well with 3D Coat.
The build in UV-Generator of 3D Coat works like a charm ;-)
Z-Brush, too, but Z-Brush is more expensive.
Z-Brush is faster, much faster on my machine,
but on the other hand the 3D Coat voxel sculpting is very funny,
and the result of the voxel sculpting can be exported
as a  perfect quadrangulated poly surface.

Both programs are the money worth in my opinion,
but if you need only displacement maps, maybe 3D Coat
is enough at the moment for you.

My 5 Cents.

Matthias

  ----- Original Message ----- 
  From: Mark Heuymans 
  To: [email protected] 
  Sent: Monday, November 02, 2009 8:30 PM
  Subject: Re: cave WIP


  Thanks everyone for the nice comments!

  Very interesting tip about 3d Coat, software like that or Zbrush would be 
great for modeling complex shapes like those stalagmites! The mushroom's gills 
are hard to model too... they are still very sketchy.
  I'll have a look at the demo, hopefully it can export something useful for RS.

  -Mark H

    Incredible painting, you should use your talent in painting for texturing.

    I see more displacement than actual modeling to realize this scene.
    And the only way to do justice to your magnificent painting is to paint 
directly on object.
    That would be a perfect project for a voxel modeler like 3D coat.

    Will RS support voxel object/rendering soon?

    Jean-Sebastien Perron
    www.NeuroWorld.ws

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