Voxel are great for modeling natural shapes and fail at everything else.
It is very dificult to modify without having to restart all over again.

Maybe a form of linked intelligent polygon ( self aware polygon ) or a form of optimized point cloud is the future.

I agree that the final result would be better exported as voxel.
Polygon and subdivision can be converter as voxel.


Jean-Sebastien Perron
www.NeuroWorld.ws

Jouni Hätinen wrote:
Voxels are the only Real way of making 3D computer graphics ;-)

BR,
Jouni


2009/11/10 Mark Heuymans <[email protected]>:
  
I checked out the 3d Coat demo and at first glance it looks awesome. After
fiddling a bit I could produce crazy complex stalagmites in minutes that
would have been impossible or  at least very time consuming with the RS SDS
toolkit. SDS is great for modeling many, many things but not everything...
so, 3d Coat is #2 on the to-purchase-in-the-near-future list (after V7 of
course!)

Thanks,

Mark H



I see more displacement than actual modeling to realize this scene.
And the only way to do justice to your magnificent painting is to paint
directly on object.
That would be a perfect project for a voxel modeler like 3D coat.

Will RS support voxel object/rendering soon?

Jean-Sebastien Perron
www.NeuroWorld.ws


    


  

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