Thanks everyone for the nice comments! Very interesting tip about 3d Coat, software like that or Zbrush would be great for modeling complex shapes like those stalagmites! The mushroom's gills are hard to model too... they are still very sketchy. I'll have a look at the demo, hopefully it can export something useful for RS.
-Mark H Incredible painting, you should use your talent in painting for texturing. I see more displacement than actual modeling to realize this scene. And the only way to do justice to your magnificent painting is to paint directly on object. That would be a perfect project for a voxel modeler like 3D coat. Will RS support voxel object/rendering soon? Jean-Sebastien Perron www.NeuroWorld.ws
