Tiff has 16bit support in RS v6, too ;-) Matthias
----- Original Message ----- From: <[email protected]> To: <[email protected]> Sent: Friday, December 18, 2009 11:53 PM Subject: Re: Animation File Formats in RS V7 > In v6 it seems as if Photoshop files are the way to go if you need > more than eight bits per channel. In RS it seems to support 16 bits at > least. > > What you do is go to the "Output objects" tab of the select window and > create a new "Photoshop" object. Then set the option for 16 bit and > you can use this for rendering. > > In the talks with the TV company I mentioned, the SGI RGB format was > identified as capable of deeper channels. Of course, this format isn't > in RS as far as I know. > > When it comes to choosing an eight bit format, I suggest that you go > PNG. That has lossless compression and is license free. *wink* > > Best regards, > Fredrik > > > 2009/12/18 Matthias Kappenberg <[email protected]>: >> Just ordered a v7 to get a closer look at the formats ;-) >> >> Matthias >> >> ----- Original Message ----- >> From: Neil Cooke >> To: [email protected] >> Sent: Friday, December 18, 2009 11:31 PM >> Subject: Re: Animation File Formats in RS V7 >> Hi All, >> Other folk have pointed me at OpenEXR but it doesnt seem to be in the >> "available formats" in RS V7 but then I probably just dont know what to look >> for. >> I have heard that movie wants 2000 pixel widths. >> And yes, the word so far confirms that 8bit is useless for Production Houses >> and 16bit is not the best either ... but 32bit gives them all the room they >> need for grading etc. >> ... and yes, most certainly I will talk with any Production folk before >> doing anything. My scare was that RS simply didnt have an export format that >> could be used but that is wrong. >> Very many thanks folks!! >> Smiles here!!! >> ________________________________ >> From: "[email protected]" <[email protected]> >> To: [email protected] >> Sent: Sat, 19 December, 2009 11:22:36 AM >> Subject: Re: Animation File Formats in RS V7 >> >> I fear that production companies might want even higher resolutions >> than that. Scaling down to the 720p50 or 1080p50 formats, used for TV >> broadcasting, is just the last step for distribution over the >> networks. In movie theatres, I think that the output format is still >> mostly 1080p24, but in the production line, the resolution and >> possibly also the frame rate is higher to allow more processing. >> >> Also, in some productions, a broadcast company might not even be >> satisfied with eight bits per channel but require use of 16 bits per >> channel for RGB images in the production line. >> >> I assume that you will have to verify with the company in question >> what they would need for each particular production. When it comes to >> demo reels and similar, I suppose that 720p50 and 1080p50 would be >> just fine as what I assume you want to show off is a finished product >> and not a step in the production chain. >> >> I may be completely off base here, this information is based on weak >> memories from talks with a local TV company and the talks were not >> related to CG content. >> >> Best Regards, >> Fredrik >> >> 2009/12/18 Matthias Kappenberg <[email protected]>: >>> Hi Neil, >>> >>> if they need it for postproduction in Nuke or Fusion >>> maybe openexr is the best solution >>> (because of floatingpoint channels, maybe for depth compositing) >>> >>> If they only need it for "simple" postproduction tasks, >>> compressed tga with alpha channel can do a good job, too. >>> Because tga has a lossless compression. >>> >>> If they're working with Adobe products like AE, a layered Photoshop >>> sequence can be a good thing, too. >>> >>> Some additional links to film formats: >>> http://en.wikipedia.org/wiki/HDTV >>> >>> Maybe you should ask them if they need progressive or interlaced >>> images :-? >>> >>> Matthias >>> >>> >>> >>> ----- Original Message ----- >>> From: Neil Cooke >>> To: [email protected] >>> Sent: Friday, December 18, 2009 10:41 PM >>> Subject: Re: Animation File Formats in RS V7 >>> You just saved a life there Mark. >>> Very many thanks. >>> Looks like the .bmp is what I'll do. >>> I had been using the PAL 720x576 but I will shift to the 1280x720 as you >>> recommend. >>> I shudder to think what this will do to render times and file sizes but >>> there is no other way to go so I best get on with it!! >>> I think I will still do the scribble renders in .avi. Compressed since >>> they >>> are only for checking. >>> I am two weeks into a project and it is going very well. I might post >>> random >>> takes on YouTube but have no wish to put the whole story out there until >>> it >>> has been to market. A tight budget here so I best get back to it!! >>> Thanks again, >>> Neil Cooke >>> ________________________________ >>> From: Mark <[email protected]> >>> To: [email protected] >>> Sent: Sat, 19 December, 2009 10:27:58 AM >>> Subject: Re: Animation File Formats in RS V7 >>> >>> Hey Neil, >>> I always render separate frames, bmp or tga if an alpha channel is >>> required. >>> Usually HD 1280x720. >>> It's up to the production house to process these frames as required, it >>> would seem strange to me if they can't handle separate frames. >>> Also, sometimes the occasional frame contains render artifacts, it would >>> be >>> hard to correct this if all you have is an avi. If making an avi, I use >>> the >>> and widely used Xvid codec. >>> >>> Good luck, please show the result when ready! >>> >>> -Mark H >>> >>> >>> ------------------------------ >>> >>> Hi List, >>> >>> I need to know the best animation output file type in RS V7 for Production >>> Houses to do additional work on. >>> >>> I have been rendering to AVI's at present but have now learnt that AVI and >>> video formats, even when uncompressed are no good. I may be wrong in this. >>> The end result is probably TV, but film specifications would be handy to >>> learn of as well. >>> >>> Urgent help on this please. >>> >>> Many Thanks >>> >>> Neil Cooke >>> >> >> > >
