Tiff has 16bit support in RS v6, too ;-)

Matthias


----- Original Message ----- 
From: <[email protected]>
To: <[email protected]>
Sent: Friday, December 18, 2009 11:53 PM
Subject: Re: Animation File Formats in RS V7


> In v6 it seems as if Photoshop files are the way to go if you need
> more than eight bits per channel. In RS it seems to support 16 bits at
> least.
> 
> What you do is go to the "Output objects" tab of the select window and
> create a new "Photoshop" object. Then set the option for 16 bit and
> you can use this for rendering.
> 
> In the talks with the TV company I mentioned, the SGI RGB format was
> identified as capable of deeper channels. Of course, this format isn't
> in RS as far as I know.
> 
> When it comes to choosing an eight bit format, I suggest that you go
> PNG. That has lossless compression and is license free. *wink*
> 
> Best regards,
> Fredrik
> 
> 
> 2009/12/18 Matthias Kappenberg <[email protected]>:
>> Just ordered a v7 to get a closer look at the formats ;-)
>>
>> Matthias
>>
>> ----- Original Message -----
>> From: Neil Cooke
>> To: [email protected]
>> Sent: Friday, December 18, 2009 11:31 PM
>> Subject: Re: Animation File Formats in RS V7
>> Hi All,
>> Other folk have pointed me at OpenEXR but it doesnt seem to be in the
>> "available formats" in RS V7 but then I probably just dont know what to look
>> for.
>> I have heard that movie wants 2000 pixel widths.
>> And yes, the word so far confirms that 8bit is useless for Production Houses
>> and 16bit is not the best either ... but 32bit gives them all the room they
>> need for grading etc.
>> ... and yes, most certainly I will talk with any Production folk before
>> doing anything. My scare was that RS simply didnt have an export format that
>> could be used but that is wrong.
>> Very many thanks folks!!
>> Smiles here!!!
>> ________________________________
>> From: "[email protected]" <[email protected]>
>> To: [email protected]
>> Sent: Sat, 19 December, 2009 11:22:36 AM
>> Subject: Re: Animation File Formats in RS V7
>>
>> I fear that production companies might want even higher resolutions
>> than that. Scaling down to the 720p50 or 1080p50 formats, used for TV
>> broadcasting, is just the last step for distribution over the
>> networks. In movie theatres, I think that the output format is still
>> mostly 1080p24, but in the production line, the resolution and
>> possibly also the frame rate is higher to allow more processing.
>>
>> Also, in some productions, a broadcast company might not even be
>> satisfied with eight bits per channel but require use of 16 bits per
>> channel for RGB images in the production line.
>>
>> I assume that you will have to verify with the company in question
>> what they would need for each particular production. When it comes to
>> demo reels and similar, I suppose that 720p50 and 1080p50 would be
>> just fine as what I assume you want to show off is a finished product
>> and not a step in the production chain.
>>
>> I may be completely off base here, this information is based on weak
>> memories from talks with a local TV company and the talks were not
>> related to CG content.
>>
>> Best Regards,
>> Fredrik
>>
>> 2009/12/18 Matthias Kappenberg <[email protected]>:
>>> Hi Neil,
>>>
>>> if they need it for postproduction in Nuke or Fusion
>>> maybe openexr is the best solution
>>> (because of floatingpoint channels, maybe for depth compositing)
>>>
>>> If they only need it for "simple" postproduction tasks,
>>> compressed tga with alpha channel can do a good job, too.
>>> Because tga has a lossless compression.
>>>
>>> If they're working with Adobe products like AE, a layered Photoshop
>>> sequence can be a good thing, too.
>>>
>>> Some additional links to film formats:
>>> http://en.wikipedia.org/wiki/HDTV
>>>
>>> Maybe you should ask them if they need progressive or interlaced
>>> images :-?
>>>
>>> Matthias
>>>
>>>
>>>
>>> ----- Original Message -----
>>> From: Neil Cooke
>>> To: [email protected]
>>> Sent: Friday, December 18, 2009 10:41 PM
>>> Subject: Re: Animation File Formats in RS V7
>>> You just saved a life there Mark.
>>> Very many thanks.
>>> Looks like the .bmp is what I'll do.
>>> I had been using the PAL 720x576 but I will shift to the 1280x720 as you
>>> recommend.
>>> I shudder to think what this will do to render times and file sizes but
>>> there is no other way to go so I best get on with it!!
>>> I think I will still do the scribble renders in .avi. Compressed since
>>> they
>>> are only for checking.
>>> I am two weeks into a project and it is going very well. I might post
>>> random
>>> takes on YouTube but have no wish to put the whole story out there until
>>> it
>>> has been to market. A tight budget here so I best get back to it!!
>>> Thanks again,
>>> Neil Cooke
>>> ________________________________
>>> From: Mark <[email protected]>
>>> To: [email protected]
>>> Sent: Sat, 19 December, 2009 10:27:58 AM
>>> Subject: Re: Animation File Formats in RS V7
>>>
>>> Hey Neil,
>>> I always render separate frames, bmp or tga if an alpha channel is
>>> required.
>>> Usually HD 1280x720.
>>> It's up to the production house to process these frames as required, it
>>> would seem strange to me if they can't handle separate frames.
>>> Also, sometimes the occasional frame contains render artifacts, it would
>>> be
>>> hard to correct this if all you have is an avi. If making an avi, I use
>>> the
>>> and widely used Xvid codec.
>>>
>>> Good luck, please show the result when ready!
>>>
>>> -Mark H
>>>
>>>
>>> ------------------------------
>>>
>>> Hi List,
>>>
>>> I need to know the best animation output file type in RS V7 for Production
>>> Houses to do additional work on.
>>>
>>> I have been rendering to AVI's at present but have now learnt that AVI and
>>> video formats, even when uncompressed are no good. I may be wrong in this.
>>> The end result is probably TV, but film specifications would be handy to
>>> learn of as well.
>>>
>>> Urgent help on this please.
>>>
>>> Many Thanks
>>>
>>> Neil Cooke
>>>
>>
>>
> 
>

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