Off Topic:

the list is alive & kickin'

I agree !!!

..... I have never believed otherwise. It's there for genuine help I feel and so reassuring to know that there is massive expertise willing to give that help.

Thanks to all!!!

.... back to it here :-)

N.

----- Original Message ----- From: "Mark" <[email protected]>
To: <[email protected]>
Sent: Saturday, December 19, 2009 12:35 PM
Subject: Re: Animation File Formats in RS V7


Overwhelming good advice Neil, the list is alive & kickin' :)

Just to add a bit: rendering reflection and other channels to separate 16bit
layers would be very handy, you don't need to re-render the whole thing
again when finetuning, just adjust the layers in the post processing/editing
software. I haven't delved into this deeply yet but it's high on the
list-to-do! If memory serves, Tim Borgmann made a tutorial about this.

OpenEXR sounds fantastic, but does it have layers like PSD? A great addition whatever, RS has been designed for high dynamic range internally since V4 - they look years ahead. Neil, strange that it doesn't appear in the available
output objects, though. They advertize it, it should be somewhere ;)

-Mark H

-----------------
In v6 it seems as if Photoshop files are the way to go if you need
more than eight bits per channel. In RS it seems to support 16 bits at
least.

What you do is go to the "Output objects" tab of the select window and
create a new "Photoshop" object. Then set the option for 16 bit and
you can use this for rendering.

In the talks with the TV company I mentioned, the SGI RGB format was
identified as capable of deeper channels. Of course, this format isn't
in RS as far as I know.

When it comes to choosing an eight bit format, I suggest that you go
PNG. That has lossless compression and is license free. *wink*

Best regards,
Fredrik




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