My latest picture: http://www.spatial.plus.com/Realsoft3D/im_AlienLandscape-000-000-003.jpg
Realsoft3D V6.1 for Linux. It actually just started off as an experiment with vsl volumetric clouds (there are two cloud layers, one noise based and the other cell based, in addition to a ground-level atmosphere) and to devise a vsl material for the horizon hills. No texture maps were used, but it does use AO. It could certainly use a little more tweaking, and a few extra details/features, but as it took the best part of two days to render on my network of now obsolete hardware (due to the three transparent atmosphere & cloud layers, plus the glass tubes, I used a recursion level of 15) I can't see myself revisiting it any time soon. LeeE
