Hi LeeE, Dont read this one!!!
Some quick crits ... I have not yet solved the red sun issue. As in your pic it can often end up as almost the darkest thing in the sky ... how can that be when it is an energy source? An anti-matter sun ... neg-light? Same for me, the only time I tried it I was in a hurry, so just threw it out and made the thing orange but not saturated orange. My usual recipe for a sun is simply to select a colour between orange and white (through yellow) and give it the "unshaded" material. But have yet to spend time on the red star thing and suspect that the atmosphere around it has to do all the work with the star itself just 255 white. Also volumetric anything ... time is against me and I just use a procedural on a back plane if it is the sky and dont really bother for anything closer. If I need clouds to move in front of a moon or something then I just use a transparent setting on a surface in front of the further one. Stereo is not an issue since the distance is way beyond stereo separation range for human sight. The landscape foreground is just too boring for me. Landscapes for still images for me are displacement mesh surfaces with a colour map that is also copied as a bump map for ground cover. However mostly I use SDS surfaces for landscapes. The pylons that hold the tubes up seem clunky. I think some variation of detail on at least the closer ones might be useful. Even rows of rivet sets in "I" beams, maybe some rust patches. The actual capsule has guides that touch the inner surface of the glass it seems to me. There could be some kind of rail at those contact points since friction could be an issue .... although mag-lev at those points or future tech-magic etc. Lol. Which all just goes to show that your are ambitious and not scared of the tricky stuff and I am a coward!! Lol. However, the style of your pic is so close to a sci-fi illustration genre from mid last century. (But the dark red sun remains an issue for me there) So, on that basis you are bang on I reckon. I personally never really liked that genre, thought it was poor workmanship, but that's just me.. Thanks Neico ________________________________ From: Beg-inner <[email protected]> To: [email protected] Sent: Sat, 15 May, 2010 5:33:28 AM Subject: Re: My lastest picture Hi Lee... That looks really cool ! Would have been awesome to see it all animated, but with those kind of rendertimes.. ouch.. Thx for sharing, keep them coming.. ! Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. > My latest picture: > > http://www.spatial.plus.com/Realsoft3D/im_AlienLandscape-000-000-003.jpg > > Realsoft3D V6.1 for Linux. > > It actually just started off as an experiment with vsl volumetric > clouds (there are two cloud layers, one noise based and the other > cell based, in addition to a ground-level atmosphere) and to devise > a vsl material for the horizon hills. No texture maps were used, > but it does use AO. > > It could certainly use a little more tweaking, and a few extra > details/features, but as it took the best part of two days to > render on my network of now obsolete hardware (due to the three > transparent atmosphere & cloud layers, plus the glass tubes, I used > a recursion level of 15) I can't see myself revisiting it any time > soon. > > LeeE -------------------------------------------------------------------------------- Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 9.0.791 / Virus Database: 271.1.1/2752 - Release Date: 03/17/10 09:33:00
