Op 11-5-2010 22:46, leee schreef:
My latest picture:

http://www.spatial.plus.com/Realsoft3D/im_AlienLandscape-000-000-003.jpg

Realsoft3D V6.1 for Linux.

It actually just started off as an experiment with vsl volumetric
clouds (there are two cloud layers, one noise based and the other
cell based, in addition to a ground-level atmosphere) and to devise
a vsl material for the horizon hills.  No texture maps were used,
but it does use AO.

It could certainly use a little more tweaking, and a few extra
details/features, but as it took the best part of two days to
render on my network of now obsolete hardware (due to the three
transparent atmosphere&  cloud layers, plus the glass tubes, I used
a recursion level of 15) I can't see myself revisiting it any time
soon.

LeeE


Nice image, quite high render settings I suspect, no wonder it took two days! The AO is a rendertime killer in RS, combine that with volumetrics and you're in trouble... I always like to see new procedural materials. Fiddling with VSL during the quiet evenings is my favorite pastime - with the occasional curse thrown in ;) The earth material looks nice and disappears smoothly in the distance without noise, well done.

Did you make use of the Map object in your volumetric VSL? If not, there may lie some room for optimization. I rendered HD animations with volumetric shadows with no trouble, I'll dig up the project if you want.


Congrats, can't wait to see more!

- Mark H


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