Op 14-5-2010 22:27, Neil Cooke schreef:
Cool,

Whatever on the red sun, obviously you're happy with it.

Yep, I use absolute white for objects that are meant to be seen as light emitting. I need to show red lights and other coloured lights now and then of course, but desperately search for contrast ambiences to make them sensible to viewers. Therefore in the case of your sky I think I might try the red star as showing light modelling from the white star and probably only that crescent, since the brighter atmosphere would kill darker objects but I'm guessing of course.

Thanks for your notes there.

N.


We are not limited to white R,G and B = 0-255! In VSL 0-255 integer RGB is translated to 0.0-1.0 floating point double precision, RS is high dynamics internally! I usually make my unshaded light-emitting shapes RGB = 2.2 , 2.1 , 2.0 or something like that, roughly twice as bright as plain white and slightly warm. This will show up better in reflections and is generally more realistic than low dynamics.

-Mark H

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