On Wednesday 12 May 2010, Mark Heuymans wrote: > >> Did you make use of the Map object in your volumetric VSL? If > >> not, there may lie some room for optimization. I rendered HD > >> animations with volumetric shadows with no trouble, I'll dig > >> up the project if you want. > >> > >> > >> Congrats, can't wait to see more! > >> > >> - Mark H > > > > I didn't have to do anything special re anti-aliasing the > > ground material, but it is often a problem. One way I've got > > around it in the past is to reduce the bump height with > > increasing distance, using a simple multiply 'operation' to get > > the scaling factors right. > > > > I've not looked into Map Objects - are they in V6? I'll have > > to check. I might take you up on your offer to have a look > > your project. > > > > LeeE > > Found the project I uploaded before, in 2007. > > The default volumetric materials supplied with RS should all be > updated (don't know about V7 though) and make good use of the Map > object if applicable... I think this was introduced in V6. > > -Mark H
Thanks Mark - I'll have a play with it. LeeE
