On Wednesday 12 May 2010, Mark Heuymans wrote:
> >> Did you make use of the Map object in your volumetric VSL? If
> >> not, there may lie some room for optimization. I rendered HD
> >> animations with volumetric shadows with no trouble, I'll dig
> >> up the project if you want.
> >>
> >>
> >> Congrats, can't wait to see more!
> >>
> >> - Mark H
> >
> > I didn't have to do anything special re anti-aliasing the
> > ground material, but it is often a problem.  One way I've got
> > around it in the past is to reduce the bump height with
> > increasing distance, using a simple multiply 'operation' to get
> > the scaling factors right.
> >
> > I've not looked into Map Objects - are they in V6?  I'll have
> > to check.  I might take you up on your offer to have a look
> > your project.
> >
> > LeeE
>
> Found the project I uploaded before, in 2007.
>
> The default volumetric materials supplied with RS should all be
> updated (don't know about V7 though) and make good use of the Map
> object if applicable... I think this was introduced in V6.
>
> -Mark H

Thanks Mark - I'll have a play with it.

LeeE

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