Octane looks interesting. I'm actually more keen on seeing more renderers taking advantage of GP-GPU's than in whether they're biased or unbiased.
The lighting in that scene is wonderfully natural-looking. Well done :) I think what soured people on Maxwell wasn't the technology, so much as the company -- they weren't entirely forthright in their presentation, and although I don't think that they intentionally tried to mislead anyone, they did end up disappointing quite a few people, which lead to some pretty low opinions of their product and customer service early on. It's hard to get over something like that. Biased vs unbiased... I don't much care -- what I do care about is how easy it is to work with, and how powerful the shader system is. I also care about output quality, but most renderers these days are beautiful, so that's getting harder and harder to differentiate with. GPU based renderers will get faster, the production stalwarts like Brazil and VRay will start using GPU's, and in a few years we'll start seeing renderfarm-in-a-box packages that people can afford without Hollywood budgets. We'll basically cram a couple of GP-GPUs in a box, attach it to our computer with some variation of PCI Express or HyperTransport or whatever, and in so doing have access to the computing power of a Cray Y-MP or Scalable Power that used to take up a large warehouse. And we'll still complain about renders taking too long ;) ----------------------------- Rakesh Malik http://www.whitecranephotography.com http://www.flickr.com/baratheon On Tue, Jul 20, 2010 at 8:45 AM, Arjo Rozendaal <[email protected]>wrote: > I've got no NVidia card, so I can't try Octane. > Of course it's always dangerous to ask such a question about a renderer. > Lots of wars about brands out there, so please let's keep it serious. > Jason is running a professional business and I guess he looking for a good > render engine to improve his visuals. Me too, maybe all of us, I'm always > keeping an eye on what's new in the 3D world. > I'm completely not interested in what might be possible if some single > person had all the power and money in the world. > I think it's far more interesting to get some straight info about the pro's > and con's of biased or unbiased renderers. These are the techniques we've > got to work with if we like it or not. > I know people that bought Maxwell but they were never that enthusiastic. > Render times were very high and the software itself was difficult to handle. > But when Vray came around I saw so many enthusiastic reactions that I got > convinced to give it a try. I don't use it for everything, mainly for > archviz type of stuff. Camera animation is very good to handle in terms of > render times. Object animation is very well possible but I try to avoid GI > in that type of rendering, as it still demands a lot of render power. > > So how much time does it take to render an image with Fry or Octane. > Actually we would need a good scene, rendered with all the different > renderers, but that will be hard to achieve as all the materials will have > to be recreated for each renderer. > But to give an idea about Vray: the attached image, rendered with very low > gi settings rendered in less than two minutes on my computer (dual Xeon > 5570). An image like that as I showed yesterday renders in about 7 minutes > at high quality settings. How does this compare to Fry or Octane? Do Fry or > Octane support full animation with flicker free GI? Not that I'm too keen on > changing again as each renderer will take quite some time to get used to. > But I'm still very interested in reviews and experiences of other 3D > software users. > > > > -----Oorspronkelijk bericht----- > > Van: [email protected] [mailto:owner- > > [email protected]] Namens Jean-Sebastien Perron > > Verzonden: dinsdag 20 juli 2010 3:47 > > Aan: [email protected] > > Onderwerp: Re: Fryrender plugin support > > > > GPU based renderer are doomed unless there is a open and documented > > standard. > > Like any hardware-dependent renderer they will fade over time. > > > > It's sad that the the Cell processor was ignored by the industry. > > The Cell in the hand of good old programmers (Assembler and c++) not > > (scripters) could do so much. > > > > I hate AMD and Intel and Arm and Motorolla, > > The secret to faster computing is parallel work. > > Like the hundreds of "Blitters" in the old arcade motherboard of the > > 80's. > > Programming in parallel require thinking, and the industry is playing > > it safe. > > > > We don't need 4 core we need 32 or 64 and more. > > Simple core that only do floating point math vectoring. > > Not all purpose crap like intel(int tel) like in integer. > > > > GPU are useless in generating images, no 2 videocard produce the same > > result. > > What is important is math math math .... Vector and matrix nothing else > > And still to this day, only one processor in the world deliver that : > > The Cell > > > > If I had the money of Bill Gate, In a year I would completely change > > the > > computer world. > > Company are behaving like the petrol industry : holding technology, and > > improving slowly to make more money. > > I would have thought that buy now we would not need to think about > > computing speed. > > > > The solution is so simple : (a really really simple RISC processor * > > 64) + a lot of memory inside the processor) in a single chip. > > A computer in a chip, everything in a chip. No dedicated hardware or > > instructions. > > > > Actually not all of the above is true, but mostly true > > > > Jean-Sebastien Perron > > www.CombadZ.com > > > > On 10-07-19 04:00 PM, aidan o driscoll wrote: > > > OR http://www.refractivesoftware.com/ > > > > > > Octane Render is the world's first GPU based, un-biased, physically > > > based renderer. €99 > > > > > > Bought this recently on offer - €49. Very nice renderer too. Use it > > with Modo! > > > > > > Plugs for other apps being developed for this also .... > > > > > > Aidan > > > > > > On 19 July 2010 20:42, Neil Cooke<[email protected]> wrote: > > > > > >> Nice Archviz there Arfo!!! > > >> Thanks > > >> Neil Cooke > > >> PS: I dont know enough about renderers to comment and RS does it Ok > > for me > > >> ... in my ignorance perhaps. > > >> ________________________________ > > >> From: Arjo Rozendaal<[email protected]> > > >> To: [email protected] > > >> Sent: Tue, 20 July, 2010 6:36:03 AM > > >> Subject: RE: Fryrender plugin support > > >> > > >> Hi Jason, > > >> > > >> > > >> > > >> I think Realsoft really needs a better render engine. But rendering > > with > > >> third party plugins would mean some serious changes. Solid objects > > won't be > > >> possible, everything will have to be turned into SDS/polygonal > > objects. VSL > > >> will be of no use anymore. All the materials will have to be created > > to work > > >> with the render engine. I doubt if this is what most Realsoft users > > like. I > > >> always liked the special things of Realsoft like the VSL and solid > > objects. > > >> I'm afraid the mainstream production market is quite covered by the > > other > > >> apps. So I guess Realsoft is more for the users that like the > > special > > >> options. > > >> > > >> However I must admit that these specialties have some severe > > limitations. In > > >> terms of production, VSL is far too technical and time consuming to > > create > > >> nice materials. Solids have limitations if you want to add bevels, > > deform > > >> them or things like that. > > >> > > >> But if Vesa and Juha find some solution that could bring the high > > quality > > >> rendering to Realsoft without losing VSL and solids it would be very > > >> impressive. > > >> > > >> > > >> > > >> Anyway, I'm even not sure if Fryrender is the best choise. I chose > > Vray, > > >> which is not an unbiased renderer lik Fry or Maxwell. But it's a lot > > faster. > > >> > > >> And IMHO it renders very nice images too. But as always there are a > > lot of > > >> different opinions when it comes to choosing a render app. And all > > the > > >> software galeries show the nicest results of their users. Here are > > some > > >> results of myself: > > >> > > >> Two different interior projects I did this year (rendered with > > Vray): > > >> http://www.xs4all.nl/~joly/show/kantoor.html and > > >> http://www..xs4all.nl/~joly/show/wrobel.html > > >> > > >> Both completely different atmosphere in terms of style. Modern/clean > > office; > > >> the other an private flat in Paris. > > >> > > >> > > >> > > >> Arjo. > > >> > > >> > > >> > > >> Van: [email protected] > > >> [mailto:[email protected]] Namens Jason Saunders > > >> Verzonden: maandag 19 juli 2010 17:03 > > >> Aan: [email protected] > > >> Onderwerp: Fryrender plugin support > > >> > > >> > > >> > > >> Hi, > > >> > > >> > > >> > > >> Any votes for development starting on a plug-in for using this > > render engine > > >> in Realsoft ? > > >> > > >> > > >> > > >> Seeing as all the other major and not so major 3D apps have it > > supported, > > >> makes sense to try and catch up me thinks. > > >> > > >> > > >> > > >> www.randomcontrol.com/fryrender-gallery > > >> > > >> > > >> > > >> Regards > > >> > > >> > > >> > > >> Jason > > >> > > >> > > >> > > > > > > >
