Hi Jason
I really understand your concern on this issue, and I hope it will work out
so it meets yours and others needs...
So you and others can still be using RS, and others might come back..
(I see the same thing in Char anim and im/export area....)
I also know that the discussion on GI, rendering have been up on the
betalist..
Did you or others directly talk to the Meskanens this May , when Juha
mentioned in a post 17th of May (replying on one of my "Ignore Testt"
threads.) where he said...
"We are currently running on a research mode. If anyone has
any thoughts about things worth researching, please feel free to share."
btw..
I have always been exited when seeing some new stuff from you...!
So hopefully the Meskanens will have something up their sleeves so you can
keep on creating inspirational images..!
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi everyone,
Thanks for all the feedback. I wanted to engage a conversation about
rendering capabilities and this seemed to stoke the fire a little.
What I see is people switching to other apps for their rendering needs and
this is what I wanted to stop.
Hopefully Realsoft will address this, now support for a new solution is
relevant for most users.
Some nice renders here, just a shame they are not from Realsoft.
I made a stab at a slightly different site here for some advertising work
I
get contracted for from time to time. Put some architectural images from
Pixel Perfect in there too to fill it up :), but a couple of new pics
maybe
not seen before. All Realsoft renders in the portfolio section, but in my
mind not competitive enough in render quality/time/production useability.
www.cgillustration.co.uk
Let's see what comes out of the development plan phase in the coming
months.
Cheers,
Jason
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Mark Heuymans
Sent: Thursday, July 22, 2010 8:39 PM
To: [email protected]
Subject: Re: Fryrender plugin support
Hi Arjo,
I really should have a look at Vray, there even is a Sketchup plugin!
(never had a look at that, having RS3d)
So many powerful RS features are tightly interwoven with the rendering
engine... just some more examples from my bare head:
- VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's
renderings!)
- VSL-defined Displacement
- blurred reflections and refractions
- material antialiasing
- UV sets
All these things and much more would be lost or would have to be set up
from scratch in the external render engine. RS is a strange powerful
beast on an isolated island, despite its basically very open
architecture...
You are right about VSL´s lack of visual feedback, it doesn´t deserve
the name `VISUAL shading language` - about time to switch to a node
based interface! We are lucky RS is so flexible it´s possible to set up
a better material preview but doing small test renders is the only way
to judge what you´re doing.
good luck,
Mark
Thank you Mark.
What you write about VSL is what I ment in my first reaction on Jason's
question about a Fryrender plugin.
On the other hand VSL is not the only way to create procedural materials.
With Vray I can build procedural very easily. So procedurals won't be the
problem. What I wanted to say about VSL in general is that it lacks
visual
feedback. It's all lines of code which doesn't give any visual idea about
what you're doing. Maybe that's how programmers work, but that's not what
I'm used to.
Booleans is a real problem in polygon based apps. Well only in round
objects of course.
Arjo.
--------------------------------------------------------------------------------
No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.839 / Virus Database: 271.1.1/3012 - Release Date: 07/17/10
20:35:00