Hi Alasdair,

That is beyond my remit - not because I do not want to - but I am not
a programmer. However their are those in the RS camp who are. A gentle
prod toward these people really, but then I understand it involves
time and teh like, so do not have any expectation of anyone.

Of course it all depends how the RS system as a whole will play with
other apps and utilities ..

Aidan

On 21 July 2010 09:51, Alasdair <[email protected]> wrote:
> Aidan
> how would one go about building a plug-in for rs3d?
> Alasdair
> ----- Original Message ----- From: "aidan o driscoll" <[email protected]>
> To: <[email protected]>
> Sent: Tuesday, July 20, 2010 8:12 PM
> Subject: Re: Fryrender plugin support
>
>
>> Alasdair,
>>
>> In my earlier post I mentioned that I was using LUXRENDER at the
>> moment with the new Blender 2.5 Beta ( WIN32 ).
>>
>> I was suggesting it here because the topic talked of Plugins for
>> FRYRENDER. As LUXRENDER is FREE, open source, I thought it might be of
>> interest to RS programmer types ( :D ) to knockup a plug for Luxrender
>> .. thats all!
>>
>> For anyone interested I did a build today of Latest Blender 2.5 Beta (
>> nearing official release ). I included the Luxblend plug, all setup to
>> use the Luxrender App. How to's and where to gets are at this thread,
>> 8th message down:
>>
>> http://blenderartists.org/forum/showthread.php?t=192077
>>
>> Aidan
>>
>>
>>
>> On 20 July 2010 19:40, Alasdair <[email protected]> wrote:
>>>
>>> how are you loading it into rs3d and vice versa?
>>> Alasdair
>>> ----- Original Message ----- From: "aidan o driscoll"
>>> <[email protected]>
>>> To: <[email protected]>
>>> Sent: Tuesday, July 20, 2010 5:47 PM
>>> Subject: Re: Fryrender plugin support
>>>
>>>
>>>> Hiya,
>>>>
>>>> All interesting reading - thank you for one, from me!
>>>>
>>>> I brought up OCTANE just to see. But also previously brought up the
>>>> FREE / Open Source
>>>> physically based and unbiased rendering engine that is LUXRENDER:
>>>>
>>>> http://www.luxrender.net/
>>>>
>>>> Access to this from RS because it is free and therefore accessible
>>>> to more than FRY which has a far higher cost.
>>>>
>>>> Aidan
>>>>
>>>> On 20 July 2010 17:24, Rakesh Malik <[email protected]> wrote:
>>>>>
>>>>> I think a version of Larrabee will be released soon -- though it's not
>>>>> likely to be a graphics chip, it's most likely to be a
>>>>> mini-supercomputer
>>>>> on
>>>>> a card.
>>>>> The margins in that arena are much better than the margins in CPU's
>>>>> right
>>>>> now, so you can bet that Intel's going to go after it with some gusto.
>>>>> OpenMCL and DirectX are our best bets for "standardized" API's. OpenGL
>>>>> will
>>>>> always be playing catchup, and DirectX will always be leading the way,
>>>>> because Microsoft makes too much money from games to stop pushing
>>>>> DirectX
>>>>> as
>>>>> much as it can, and OpenGL is a standard that requires a committee to
>>>>> agree
>>>>> on. The same committee that ensures that OpenGL is OpenGL also slows it
>>>>> down
>>>>> -- it's the tradeoff for standardization.
>>>>> Threading in Python is a joke. I've done it, it's a waste of effort.
>>>>> The
>>>>> language is suitable only for embarrassingly parallel applications, and
>>>>> that's it.
>>>>> C++0x won't be usable by very many people -- especially the newer
>>>>> programmers. It will be a fine language, but the people using it will
>>>>> be
>>>>> limited to supercomputer models, games, and the better 3D animation and
>>>>> rendering software.
>>>>> There are several modern programming languages that are placing a
>>>>> strong
>>>>> emphasis on parallel, multi-threaded, distributed, and functional
>>>>> programming. In "mainstream" programming, applications will just get
>>>>> buggier
>>>>> and more bloated. In the smaller space of 3D software and games, we'll
>>>>> see
>>>>> some amazing stuff, probably in the next couple of years.
>>>>> They're going to have no choice as far as standards -- there will be a
>>>>> small
>>>>> number of languages (my guess is OpenMCL + whatever Microsoft calls
>>>>> theirs)
>>>>> that will end up becoming pervasive, and anyone who wants to play will
>>>>> have
>>>>> to support them or be kicked to the curb.
>>>>> Thanks -- I'm trying to get out of programming so that I can do more
>>>>> with
>>>>> 3D
>>>>> and photography. I've been out of 3D for too long, because I haven't
>>>>> had
>>>>> the
>>>>> time to keep it up.
>>>>> -----------------------------
>>>>> Rakesh Malik
>>>>> http://www.whitecranephotography.com
>>>>> http://www.flickr.com/baratheon
>>>>>
>>>>>
>>>>> On Tue, Jul 20, 2010 at 6:22 AM, Jean-Sebastien Perron
>>>>> <[email protected]>
>>>>> wrote:
>>>>>>
>>>>>> Wow really interesting Rakesh.
>>>>>>
>>>>>> Larrabee won't be released soon, if released at all.
>>>>>>
>>>>>> I hope you are right, I am eager for theses new features to be open
>>>>>> standard.
>>>>>> As a programmer, it's even difficult to use good old OpenGl/DirectX
>>>>>> mess.
>>>>>>
>>>>>> Thankyou for that long response, If you know more tell us.
>>>>>> I will do further reading about the new GPU.
>>>>>>
>>>>>> The new c++ standard ( C++0x) that will be revealed the next year,
>>>>>> will
>>>>>> support multi threading.
>>>>>> Like Python, most languages are now supporting parallel execution
>>>>>> directly
>>>>>> in the language.
>>>>>>
>>>>>> OpenGL, DirectX, Larrabee, ATI, Nvidia, Mac, Linux, Win ... They will
>>>>>> never merge to any standard.
>>>>>>
>>>>>> I really like your landscape pictures.
>>>>>>
>>>>>> Jean-Sebastien Perron
>>>>>> www.CombadZ.com
>>>>>>
>>>>>> On 10-07-20 02:34 AM, Rakesh Malik wrote:
>>>>>>
>>>>>> GPU based renderers are most likely the future.
>>>>>> The Cell isn't it -- it's only somewhat parallel, and it's not
>>>>>> well-suited
>>>>>> to double precision arithmetic. It's a better suited to rendering than
>>>>>> to
>>>>>> gaming, but it's definitely nowhere near to being all that it's
>>>>>> cracked
>>>>>> up
>>>>>> to be.
>>>>>> The latest generation of GPU's from nVidia and AMD/ATI are, however,
>>>>>> exactly what you're describing -- massively parallel, with extremely
>>>>>> fast
>>>>>> buses, and with general-purpose computing engines rather than
>>>>>> dedicated
>>>>>> hardware to run shaders. The latest nVidia GPU's do double-precision
>>>>>> arithmetic well, which is specifically for high-performance computing.
>>>>>> The consistency isn't due to the GPU's being GPU's, it's because
>>>>>> general-purpose GPU's are relatively new, and there aren't any
>>>>>> standards
>>>>>> for
>>>>>> them yet. It will change, especially with programming languages for
>>>>>> them
>>>>>> becoming standardized.
>>>>>> Intel's Larabee processor is specifically geared toward
>>>>>> general-purpose
>>>>>> computing -- it's a collection of small, fast processors with very
>>>>>> fast
>>>>>> interconnects and it's well-suited to applications such as rendering.
>>>>>> And lastly... the reason that the industry is being so conservative
>>>>>> about
>>>>>> parallelism is that most programmers don't understand even the
>>>>>> simplest
>>>>>> issues in parallel programming -- how to partition and re-assemble
>>>>>> data,
>>>>>> handle node failures, mutual exclusion, resource contention, that sort
>>>>>> of
>>>>>> thing.
>>>>>>
>>>>>> ----------------------------
>>>>>> Rakesh Malik
>>>>>> http://www.whitecranephotography.com
>>>>>> http://www.flickr.com/baratheon
>>>>>>
>>>>>>
>>>>>> On Mon, Jul 19, 2010 at 6:46 PM, Jean-Sebastien Perron
>>>>>> <[email protected]>
>>>>>> wrote:
>>>>>>>
>>>>>>> GPU based renderer are doomed unless there is a open and documented
>>>>>>> standard.
>>>>>>> Like any hardware-dependent renderer they will fade over time.
>>>>>>>
>>>>>>> It's sad that the the Cell processor was ignored by the industry.
>>>>>>> The Cell in the hand of good old programmers (Assembler and c++) not
>>>>>>> (scripters) could do so much.
>>>>>>>
>>>>>>> I hate AMD and Intel and Arm and Motorolla,
>>>>>>> The secret to faster computing is parallel work.
>>>>>>> Like the hundreds of "Blitters" in the old arcade motherboard of the
>>>>>>> 80's.
>>>>>>> Programming in parallel require thinking, and the industry is playing
>>>>>>> it
>>>>>>> safe.
>>>>>>>
>>>>>>> We don't need 4 core we need 32 or 64 and more.
>>>>>>> Simple core that only do floating point math vectoring.
>>>>>>> Not all purpose crap like intel(int tel) like in integer.
>>>>>>>
>>>>>>> GPU are useless in generating images, no 2 videocard produce the same
>>>>>>> result.
>>>>>>> What is important is math math math .... Vector and matrix nothing
>>>>>>> else
>>>>>>> And still to this day, only one processor in the world deliver that :
>>>>>>> The
>>>>>>> Cell
>>>>>>>
>>>>>>> If I had the money of Bill Gate, In a year I would completely change
>>>>>>> the
>>>>>>> computer world.
>>>>>>> Company are behaving like the petrol industry : holding technology,
>>>>>>> and
>>>>>>> improving slowly to make more money.
>>>>>>> I would have thought that buy now we would not need to think about
>>>>>>> computing speed.
>>>>>>>
>>>>>>> The solution is so simple : (a really really simple RISC processor *
>>>>>>> 64)
>>>>>>> + a lot of memory inside the processor) in a single chip.
>>>>>>> A computer in a chip, everything in a chip. No dedicated hardware or
>>>>>>> instructions.
>>>>>>>
>>>>>>> Actually not all of the above is true, but mostly true
>>>>>>>
>>>>>>> Jean-Sebastien Perron
>>>>>>> www.CombadZ.com
>>>>>>>
>>>>>>> On 10-07-19 04:00 PM, aidan o driscoll wrote:
>>>>>>>>
>>>>>>>> OR http://www.refractivesoftware.com/
>>>>>>>>
>>>>>>>> Octane Render is the world's first GPU based, un-biased, physically
>>>>>>>> based renderer. €99
>>>>>>>>
>>>>>>>> Bought this recently on offer - €49. Very nice renderer too. Use it
>>>>>>>> with
>>>>>>>> Modo!
>>>>>>>>
>>>>>>>> Plugs for other apps being developed for this also ....
>>>>>>>>
>>>>>>>> Aidan
>>>>>>>>
>>>>>>>> On 19 July 2010 20:42, Neil Cooke<[email protected]> wrote:
>>>>>>>>
>>>>>>>>>
>>>>>>>>> Nice Archviz there Arfo!!!
>>>>>>>>> Thanks
>>>>>>>>> Neil Cooke
>>>>>>>>> PS: I dont know enough about renderers to comment and RS does it Ok
>>>>>>>>> for
>>>>>>>>> me
>>>>>>>>> ... in my ignorance perhaps.
>>>>>>>>> ________________________________
>>>>>>>>> From: Arjo Rozendaal<[email protected]>
>>>>>>>>> To: [email protected]
>>>>>>>>> Sent: Tue, 20 July, 2010 6:36:03 AM
>>>>>>>>> Subject: RE: Fryrender plugin support
>>>>>>>>>
>>>>>>>>> Hi Jason,
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I think Realsoft really needs a better render engine. But rendering
>>>>>>>>> with
>>>>>>>>> third party plugins would mean some serious changes. Solid objects
>>>>>>>>> won't be
>>>>>>>>> possible, everything will have to be turned into SDS/polygonal
>>>>>>>>> objects.
>>>>>>>>> VSL
>>>>>>>>> will be of no use anymore. All the materials will have to be
>>>>>>>>> created
>>>>>>>>> to
>>>>>>>>> work
>>>>>>>>> with the render engine. I doubt if this is what most Realsoft users
>>>>>>>>> like. I
>>>>>>>>> always liked the special things of Realsoft like the VSL and solid
>>>>>>>>> objects.
>>>>>>>>> I'm afraid the mainstream production market is quite covered by the
>>>>>>>>> other
>>>>>>>>> apps. So I guess Realsoft is more for the users that like the
>>>>>>>>> special
>>>>>>>>> options.
>>>>>>>>>
>>>>>>>>> However I must admit that these specialties have some severe
>>>>>>>>> limitations. In
>>>>>>>>> terms of production, VSL is far too technical and time consuming to
>>>>>>>>> create
>>>>>>>>> nice materials. Solids have limitations if you want to add bevels,
>>>>>>>>> deform
>>>>>>>>> them or things like that.
>>>>>>>>>
>>>>>>>>> But if Vesa and Juha find some solution that could bring the high
>>>>>>>>> quality
>>>>>>>>> rendering to Realsoft without losing VSL and solids it would be
>>>>>>>>> very
>>>>>>>>> impressive.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Anyway, I'm even not sure if Fryrender is the best choise. I chose
>>>>>>>>> Vray,
>>>>>>>>> which is not an unbiased renderer lik Fry or Maxwell. But it's a
>>>>>>>>> lot
>>>>>>>>> faster.
>>>>>>>>>
>>>>>>>>> And IMHO it renders very nice images too. But as always there are a
>>>>>>>>> lot
>>>>>>>>> of
>>>>>>>>> different opinions when it comes to choosing a render app. And all
>>>>>>>>> the
>>>>>>>>> software galeries show the nicest results of their users. Here are
>>>>>>>>> some
>>>>>>>>> results of myself:
>>>>>>>>>
>>>>>>>>> Two different interior projects I did this year (rendered with
>>>>>>>>> Vray):
>>>>>>>>> http://www.xs4all.nl/~joly/show/kantoor.html and
>>>>>>>>> http://www..xs4all.nl/~joly/show/wrobel.html
>>>>>>>>>
>>>>>>>>> Both completely different atmosphere in terms of style.
>>>>>>>>> Modern/clean
>>>>>>>>> office;
>>>>>>>>> the other an private flat in Paris.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Arjo.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Van: [email protected]
>>>>>>>>> [mailto:[email protected]] Namens Jason Saunders
>>>>>>>>> Verzonden: maandag 19 juli 2010 17:03
>>>>>>>>> Aan: [email protected]
>>>>>>>>> Onderwerp: Fryrender plugin support
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Hi,
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Any votes for development starting on a plug-in for using this
>>>>>>>>> render
>>>>>>>>> engine
>>>>>>>>> in Realsoft ?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Seeing as all the other major and not so major 3D apps have it
>>>>>>>>> supported,
>>>>>>>>> makes sense to try and catch up me thinks.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> www.randomcontrol.com/fryrender-gallery
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Regards
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Jason
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>
>

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