Hi, the renderer is just a bit aged compared to all the standalone products out there which on them alone have more development manpower then RS has at all :( anyways, there is hardly a 3d package out there thats not supporting multiple 3rd party renderers or even prefering them, so any move in that direction for RS will surely help anyways to your problem: moire patterns or high frequency patterns are a problem for all renderers, thats where they all need to cheat via mipmapping(textures) or via shader AA .. which as far as i know is both supported in RS :) luckily. in my opinion mipmapping is the best solution for this.. for procedural textures sadly you may need to use the shader based AA setting.
gunnar Am Sa, 24.07.2010, 18:38, schrieb [email protected]: > Hi Neil, > > I think not only GI is a problem. I had hard times to get good AA in > Realsoft too. Most of the time I rendered the image twice as big as I > needed and scaled it down in post. Still difficult to get rid of > interfering patterns for instance. AA should get some serious attention > too. > > Arjo. > >> Thanks Jason, >> >> I knew there must be something. >> >> I dont use GI myself so maybe that's why I havent come across the area >> you >> pinpoint. >> >> Anyway, as the saying goes ... better to ask and appear a fool for a >> moment than >> to remain silent and ignorant forever. >> :-) >> >> Thanks again >> >> Neil Cooke >> >> >> >> ________________________________ >> From: Jason Saunders <[email protected]> >> To: [email protected] >> Sent: Sat, 24 July, 2010 9:29:33 PM >> Subject: RE: Renderers >> >> Lol :), to be fair thought Neil, the answer is in your question >> >> Quote " I dont know anything about renderers...." >> >> Realsoft uses a flawed GI system that is very difficult to tweak to get >> the >> image quality and effects required to compete with renders from VRay, >> Maxwell, Fryrender, etc. Search google for a couple of hours and you >> will >> see the image quality I am talking about. Reflections and refraction in >> Realsoft GI although slightly improved in v7, are still nowhere near as >> good >> as the other renderers and you will see this when you look into it. >> >> My points come from a production basis too as it is slow to work with >> having >> to retest time and time again with slow render times. >> >> As for GI animation, forget it. Three passes to get a sequence together >> and >> then they are frames blurred together with the GI pass in POST to get >> rid >> of >> the mud which flickers and moves as the camera moves through scenes. >> >> It just does not compare to other GI animations rendered elsewhere. >> >> Cheers, >> >> Jason >> >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Neil Cooke >> Sent: Friday, July 23, 2010 9:59 PM >> To: [email protected] >> Subject: Re: Renderers >> >>>It only cooks yellow curry, but I like red... :-S >> >> Lol, >> >> Many thanks Jouni ..... glad that one's cleared up, was bugging me >> something >> >> ferocious!!! >> >> N. >> >> ----- Original Message ----- >> From: "Jouni Hätinen" <[email protected]> >> To: <[email protected]> >> Sent: Saturday, July 24, 2010 8:28 AM >> Subject: Re: Renderers >> >> >>>> What is it not doing that, say a top of a wish list other render >>>> engine >>>> does? >>> >>> It only cooks yellow curry, but I like red... :-S >>> >>> Does anyone know a render engine that cooks red curry? >>> >>> -Jouni >> >> >> ---------------------------------------------------------------------------- >> ---- >> >> >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10 >> >> ---------------------------------------------------------------------------- >> --- >> >> Hi List, >> >> I dont know anything about renderers. For everything I have ever needed >> the >> RS raytrace render engine works. >> >> What is it not doing that, say a top of a wish list other render engine >> does? >> >> ... and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed >> to >> help me on this one. >> >> Enlightenment appreciated. >> >> Neil Cooke >> >> >> ------- >> 18:36:00 > > >
