Sorry Jouni but I agree with you.

I find the continuing discovery in RS an invigorating part of the day to day 
drawing. I dont wont short-cuts.. 

I hold GI and AO poor excuses for actually seeing what has to happen with 
actual 
lighting objects. The old lighting guys in studios had far more limitations and 
yet they understood their trade, their craft. 

An app that does it all without me needing to turn the computer on is only 
going 
to do what everyone else is doing.

The open access to almost everything is the way it should be.

Etc.

Lol, rant over (for now)

Neil Cooke



________________________________
From: Jouni Hätinen <[email protected]>
To: [email protected]
Sent: Sun, 25 July, 2010 7:19:04 PM
Subject: Re: RS is way too much flexible and powerful for it's users.

You guys really make 3D sound so difficult I'm wondering why you don't
paint everything by hand? I was visiting an architect university in
St. Petersburg last year, and the students there drew everything by
hand and it was amazing! Haven't seen a rendered picture that compares
to what they did.

Or, why don't you just make the models in 3D and finish the GI by
hand? The render time should be very low for the models only and if
you really know the GI like you say you do, painting it with
Gimp/Photoshop shouldn't take long. And you get exactly what you want

In my opinion template scenes is a poor solution. It gives the picture
"made from a template" stamp. Good for lazy people who really don't
care about the final result.

-Jouni



2010/7/25 Jean-Sebastien Perron <[email protected]>:
> The maxwell renderer demo reel says it all : beautiful images, no animation.
> And the few animations have noises moving around.
>
> RS must offer a way to use stand alone renderers (that is really important).
> For now there is not one "efficient" standard way of communicating with a
> renderer.
> All of them use all sorts of undocumented SDL (scene description language)
> or worst : binary or .dll
>
> But I don't agree that the RS renderer is not good enough.
> It is perfect, just not what some need right now.
> What is needed is a "perfect GI" button or template scene (Seriously) like
> Strata3D.
> Strata3D do all the setup for you with predefined scenes.
>
> Procedural materials will always have AA problems, textures never will.
> The problems found in RS are the same encounter in Renderman.
> Pixar renderman generate a lot of lighting glitches that need to be
> corrected by hand for example.
> Contrary to Renderman, all these small (look at me) stand alone renderers
> are not production ready.
> To create beautiful images with renderman you need a lot of work.
> In renderman there is no GI, only the mathematical function to code it
> yourself inside your shaders.
> By reading and experimenting a lot with Renderman, I found that it has a lot
> of similarities with RS.
>
> RS can make images as beautiful as any other renderer on the market.
> For that you need to understand rendering, lighting, shading and RS a little
> deeper.
> And that is what most RS users are not ready to invest time in.
>
> Don't blame the car, blame the driver.
>
> It's not fair to compare RS to other renderers. RS is a pure Raytracer.
> Like any methods there are pros and cons.
>
> Contrary to many other 3d app, RS does not offer decent scene setup and
> materials right from the start : you have to do it all from scratch.
>
> Prepare for the flames and the usual offended : )
>
> Jean-Sebastien Perron
> www.NeuroWorld.ws
>

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