Thanks Gunnar and Arjo,

I use neither GI nor AO. I depend on lighting totally .... spotlights with 
fall-off, etc., are massive controls for me.. The blur shadow I only bother 
with 
in stills and thus render times are not so important so a rectangule with 
Special Lights that a proj from Arjo once talked of, are all that I need there. 
Also using self-illumination and light-sensitivity materials but have yet to 
have a proj that needs channels for these. 

In any case I would not have come across limitations spoken of, so many thanks 
to folks who have put things in better perspective for me.

Neil Cooke



________________________________
From: "[email protected]" <[email protected]>
To: [email protected]
Sent: Sun, 25 July, 2010 12:42:22 PM
Subject: Re: Renderers

Hi,

the renderer is just a bit aged compared to all the standalone products
out there which on them alone have more development manpower then RS has
at all :( anyways, there is hardly a 3d package out there thats not
supporting multiple 3rd party renderers or even prefering them, so any
move in that direction for RS will surely help
anyways to your problem: moire patterns or high frequency patterns are a
problem for all renderers, thats where they all need to cheat via
mipmapping(textures) or via shader AA .. which as far as i know is both
supported in RS :) luckily. in my opinion mipmapping is the best solution
for this.. for procedural textures sadly you may need to use the shader
based AA setting.

gunnar

Am Sa, 24.07.2010, 18:38, schrieb [email protected]:
> Hi Neil,
>
> I think not only GI is a problem. I had hard times to get good AA in
> Realsoft too. Most of the time I rendered the image twice as big as I
> needed and scaled it down in post. Still difficult to get rid of
> interfering patterns for instance. AA should get some serious attention
> too.
>
> Arjo.
>
>> Thanks Jason,
>>
>> I knew there must be something.
>>
>> I dont use GI myself so maybe that's why I havent come across the area
>> you
>> pinpoint.
>>
>> Anyway, as the saying goes ... better to ask and appear a fool for a
>> moment than
>> to remain silent and ignorant forever.
>> :-)
>>
>> Thanks again
>>
>> Neil Cooke
>>
>>
>>
>> ________________________________
>> From: Jason Saunders <[email protected]>
>> To: [email protected]
>> Sent: Sat, 24 July, 2010 9:29:33 PM
>> Subject: RE: Renderers
>>
>> Lol :), to be fair thought Neil, the answer is in your question
>>
>> Quote " I dont know anything about renderers...."
>>
>> Realsoft uses a flawed GI system that is very difficult to tweak to get
>> the
>> image quality and effects required to compete with renders from VRay,
>> Maxwell, Fryrender, etc.   Search google for a couple of hours and you
>> will
>> see the image quality I am talking about.  Reflections and refraction in
>> Realsoft GI although slightly improved in v7, are still nowhere near as
>> good
>> as the other renderers and you will see this when you look into it.
>>
>> My points come from a production basis too as it is slow to work with
>> having
>> to retest time and time again with slow render times.
>>
>> As for GI animation, forget it.  Three passes to get a sequence together
>> and
>> then they are frames blurred together with the GI pass in POST to get
>> rid
>> of
>> the mud which flickers and moves as the camera moves through scenes.
>>
>> It just does not compare to other GI animations rendered elsewhere.
>>
>> Cheers,
>>
>> Jason
>>
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Neil Cooke
>> Sent: Friday, July 23, 2010 9:59 PM
>> To: [email protected]
>> Subject: Re: Renderers
>>
>>>It only cooks yellow curry, but I like red... :-S
>>
>> Lol,
>>
>> Many thanks Jouni ..... glad that one's cleared up, was bugging me
>> something
>>
>> ferocious!!!
>>
>> N.
>>
>> ----- Original Message -----
>> From: "Jouni Hätinen" <[email protected]>
>> To: <[email protected]>
>> Sent: Saturday, July 24, 2010 8:28 AM
>> Subject: Re: Renderers
>>
>>
>>>> What is it not doing that, say a top of a wish list other render
>>>> engine
>>>> does?
>>>
>>> It only cooks yellow curry, but I like red... :-S
>>>
>>> Does anyone know a render engine that cooks red curry?
>>>
>>> -Jouni
>>
>>
>> ----------------------------------------------------------------------------
>> ----
>>
>>
>>
>> No virus found in this incoming message.
>> Checked by AVG - www.avg.com
>> Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10
>>
>> ----------------------------------------------------------------------------
>> ---
>>
>> Hi List,
>>
>> I dont know anything about renderers. For everything I have ever needed
>> the
>> RS raytrace render engine works.
>>
>> What is it not doing that, say a top of a wish list other render engine
>> does?
>>
>> ... and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed
>> to
>> help me on this one.
>>
>> Enlightenment appreciated.
>>
>> Neil Cooke
>>
>>
>> -------
>> 18:36:00
>
>
>

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