You're not wrong Jason IMO,

I couldnt know what I'm missing but I still like to rave about the pencil
I have ... it's the best I've ever had. Lol.

Neil Cooke


On Sun, 25 Jul 2010 11:27:51 +0100, "Jason Saunders"
<[email protected]> wrote:
> Ok I think the topic is shifting here and becoming blurred with opinions
of
> what art and talent are.
> 
>  
> 
> Jean thanks for your feedback, god I miss Gary sometimes J
> 
>  
> 
> The only point made was the rendering quality is low standard by
comparison
> to many renderers out there.  Pure and simple after whatever talent is
> applied, the quality output is better elsewhere.  Granted there may be
more
> proficient and talented artists elsewhere, but fundamentally it is not
> possible to get similar results now in Realsoft.  Vray for example, is a
> good all rounder and offers a better and quicker animation solution too.

> 
>  
> 
> We are getting left behind, simple as that.  How you use the tool is up
to
> you and your ability, but for most the render output quality is
essential,
> especially when using a 3D app for work, as client are educated now and
see
> the difference.
> 
>  
> 
> Jouni and Neil,
> 
>  
> 
> As for the suggestion to hand paint a blank 3d model to look more real
in a
> production environment is impractical.  From a hobbyist point of view,
this
> may be interesting for some to explore, but this was not the discussion
and
> I would disagree that your eye can make every calculation of light ray
> bounce and ambiance more realistically by hand.  
> 
>  
> 
> Best regards,
> 
>  
> 
> Jason
> 
>  
> 
>  
> 
>  
> 
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Neil Cooke
> Sent: Sunday, July 25, 2010 8:36 AM
> To: [email protected]
> Subject: Re: RS is way too much flexible and powerful for it's users.
> 
>  
> 
> Sorry Jouni but I agree with you.
> 
>  
> 
> I find the continuing discovery in RS an invigorating part of the day to
> day
> drawing. I dont wont short-cuts. 
> 
>  
> 
> I hold GI and AO poor excuses for actually seeing what has to happen
with
> actual lighting objects. The old lighting guys in studios had far more
> limitations and yet they understood their trade, their craft. 
> 
>  
> 
> An app that does it all without me needing to turn the computer on is
only
> going to do what everyone else is doing.
> 
>  
> 
> The open access to almost everything is the way it should be.
> 
>  
> 
> Etc.
> 
>  
> 
> Lol, rant over (for now)
> 
>  
> 
> Neil Cooke
> 
>  
> 
>   _____  
> 
> From: Jouni Hätinen <[email protected]>
> To: [email protected]
> Sent: Sun, 25 July, 2010 7:19:04 PM
> Subject: Re: RS is way too much flexible and powerful for it's users.
> 
> You guys really make 3D sound so difficult I'm wondering why you don't
> paint everything by hand? I was visiting an architect university in
> St. Petersburg last year, and the students there drew everything by
> hand and it was amazing! Haven't seen a rendered picture that compares
> to what they did.
> 
> Or, why don't you just make the models in 3D and finish the GI by
> hand? The render time should be very low for the models only and if
> you really know the GI like you say you do, painting it with
> Gimp/Photoshop shouldn't take long. And you get exactly what you want
> 
> In my opinion template scenes is a poor solution. It gives the picture
> "made from a template" stamp. Good for lazy people who really don't
> care about the final result.
> 
> -Jouni
> 
> 
> 
> 2010/7/25 Jean-Sebastien Perron <[email protected]>:
>> The maxwell renderer demo reel says it all : beautiful images, no
> animation.
>> And the few animations have noises moving around.
>>
>> RS must offer a way to use stand alone renderers (that is really
> important)..
>> For now there is not one "efficient" standard way of communicating with
a
>> renderer.
>> All of them use all sorts of undocumented SDL (scene description
>> language)
>> or worst : binary or .dll
>>
>> But I don't agree that the RS renderer is not good enough.
>> It is perfect, just not what some need right now.
>> What is needed is a "perfect GI" button or template scene (Seriously)
>> like
>> Strata3D.
>> Strata3D do all the setup for you with predefined scenes.
>>
>> Procedural materials will always have AA problems, textures never will.
>> The problems found in RS are the same encounter in Renderman.
>> Pixar renderman generate a lot of lighting glitches that need to be
>> corrected by hand for example.
>> Contrary to Renderman, all these small (look at me) stand alone
renderers
>> are not production ready.
>> To create beautiful images with renderman you need a lot of work.
>> In renderman there is no GI, only the mathematical function to code it
>> yourself inside your shaders.
>> By reading and experimenting a lot with Renderman, I found that it has
a
> lot
>> of similarities with RS.
>>
>> RS can make images as beautiful as any other renderer on the market.
>> For that you need to understand rendering, lighting, shading and RS a
> little
>> deeper.
>> And that is what most RS users are not ready to invest time in.
>>
>> Don't blame the car, blame the driver.
>>
>> It's not fair to compare RS to other renderers. RS is a pure Raytracer.
>> Like any methods there are pros and cons.
>>
>> Contrary to many other 3d app, RS does not offer decent scene setup and
>> materials right from the start : you have to do it all from scratch.
>>
>> Prepare for the flames and the usual offended : )
>>
>> Jean-Sebastien Perron
>> www.NeuroWorld.ws
>>

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