I hope that the new development includes some ones of my old ideas which i have 
tried to offer for realsoft (i am not sure that did they have lisened me i hope 
that they have).
And those ideas/things are: Polygon faces brush cloning tool (with reflective 
cloning) which would also take care of direction of faces for cloning by 
measuring mouse movements (i think this should be more like photoshop's cloning 
brush tool).

Polygon faces melting brush tool, which would automaticly create polygon faces 
to empty spaces between polgyons if user's setup's distance area is enough 
(with realtime preview "Interactive output").
Polygons' timed extruding, it is a tool which would create new extruding for 
polygon when user have moved his brush tool enough (it depends from setups, it 
can be 1mm, 1cm, 1m etc...) etc.
Particle animation tools, like brush which would allow move/animate particles 
with tablets pen preasure set up's etc..
Node based material editing and particle simulating.
Simulating materials, examples rippels affected by particle collide (like 
material which would react to particles collide effect etc...
Two sided face rendering (materials would be nice to get rendered only with one 
side if users wants it but also by both sides like realsoft do right now 
"front, back, and both").

There was something else too, but i cant remember because really.. i have had 
so many ideas for 3d that i cant remember even couple of them... I can send 
them more if you wanna hear it and if i still remember them after these years...


these features should have been already in v7:

Cloth simulating, good rigid body simulating, soft bodies, hair simulation, 
rag-doll, water, fire, smoke, particle simulating etc... Good particle 
rendering (not post effect), good better and faster GI (i mean real GI, not 
fake).
Sculpting tools with smear, pull, smoothing etc tools with cloning 
capabilitys.. Good uv-tools. Uv-set is nice idea but not good enough.
Better, real subsurface scattering with smooth soft light transulent effects.
Much much more material presets or channel presets for material creation. I 
mean hundres material presets already in material library.. and for creating 
materials it would be nice to create materials in easy way like: reflective 
blurring, transparent's blurring tool, subsurface scattering blurring with 
image based texturing for sss...

Sorry my bad english.. And btw. I love realsoft and i want everything good to 
this software but it's lagging too far away from my ideas and needs (what are 
necesary to me right now in my life). And i have been with realsoft since year 
1999.


Best regards Juha M.




> From: [email protected]
> To: [email protected]
> Subject: RE: SDK/ sites down/ frustration/Realsoft
> Date: Sat, 6 Nov 2010 22:19:09 +0100
> 
> 
> I did make an attempt to switch to 3dsmax and really wanted to like it, 
> but couldn't. RS fits me like a glove - and I'll probably stick with it 
> for a while. It would be great if innovative new developments were 
> announced but my hopes are dwindling.
> 
> If I can do anything to help within my limited available time I'll be 
> happy! There's a RS dedicated empty room in my virtual office waiting to 
> be filled but man it's so much work...
> 
> regards,
> Mark Heuymans
> 
> 
> Well, I think that the new developments I know of are interesting :-)
> Good to see that you don’t like 3DS, I tried it and didn’t like it either. 
> But the .3ds import function works, so we all have access to a huge amount of 
> readymade objects if you like ;-)
> 
> Robert
> 
> 
                                          

Reply via email to