Hi, Stefan.
   I thank for the detailed answer.
   I will try to understand.
   After that I will answer.
   Good luck,
   Yuriy.




   --- Оригінальне повідомлення ---
   Від кого: "Beg-inner" <[email protected]>
   Кому: [email protected]
   Дата: 10 січня 2011, 20:19:16
   Тема: Re: particle



     Hi Yuriy and all. Hopefully RS will get more and better ways to
     control pointwise colors and other attributes of particles, like
     size and so on. btw, one way to set the colors is to use the
     Map2Obj Tool. (A nice tool that really should have more docs !) 1.
     Create an object to be an particle emitter, like a sphere.
     2. Drop the sphere into a new level.
     3. With the new level selected, use the 'Link' Tool ('Creation'
     Tab)
     4. With the Link selected, use the 'Emitter' Tool in the
     'Particles' Tab.
     5. With the Particle Obj selected, open 'Properties' Win and
     'Spec' Tab,
     5a. -> In 'Rendering' Tab UnCheck both 'Post Processing' and 'Scan
     Line', Check instead 'Ray Tracing'
     5b. -> In 'Geometry' Tab Set the 'Count' Field to wanted number of
     particles.
     (This must be done, else RS creates new particles and the colors
     set with 'Map2Obj' Tool will be pointless.)
     6. Play the anim, so the particles emit and is spread out as you
     want, stop anim there !
     7. Select the 'Root' Level, and drag n drop a material into the
     view (or create a material mapping)
     (With it you color the particles !, the way you want)
     8. Render the view, to see if the particles get the wanted colors.
     9. Multiselect the Particle Obj and the Material Mapping, then
     start the 'Map2Obj' Tool (from the 'Tabbed Toolbar's 'Materials'
     Tab.
     (Set it like this, 'Target' -> Points, 'Source' -> Color,
     'Destination' -> Color !) (If you want coloring only some points,
     you can set 'Target' -> Selected Points )
     10. You can now either delete the material mapping or just drop it
     into a level (to reuse it later) Now the colors are stored
     pointwisely to the particles.
     You can now rewind and use the emitting anim and the particles
     will keep those set pointwise colors ! =)
     I found at least one thing that isnt working as it should and
     would be nice if it did,
     RS didnt Record these things in Anim Record Mode, 'Map2Obj' didnt
     set keyframes.
     So I couldnt set different color keyframes with the 'Map2Obj'
     Tool... hmm when I think of it.. I am sure I have seen Matthias
     set keyframes with the 'Map2Obj' Tool.. his cool RS logo
     (controlled with script) or something. btw. even easier.. just use
     the Particles 'Colorize' option ('Spec' Tab then 'Constructor' Tab
     -> 'Colorize') Then add the Material Mapping like this Particle
     Object Sphere (Emitting object) Material Mapping (Marble or
     whatever material) (Set this as RT invisible if you only want to
     color the particles and NOT the emitter itself) Take Care
     Best Regards
     Stefan Gustafsson ( Beg-inner )
     A Proud Owner and User of Real3D and Realsoft3D..

       ----- Original Message ----- From: yra scherb To:
       [email protected] Sent: Thursday, January 06,
       2011 8:32 AM Subject: particle
       Hi, all.
       The simple question how to operate color of each particle
       individually?
       The only option I found is not quite functional.

       Good luck,
       Yuriy.

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