Hi Brent, >>5. Key Command via right click menu >>Key command from right click menu, instead of pressing keyboard. >>It is useful to open windows, or to move piece top/bottom of the stack. > > Sorry, I don't really understand what you mean here.
Some method to generate key stroke from right click menu instead of pressing keyboard. Suppose a window has hot key of "ALT O" to open/close it. I would like to open/close it via right click menu of game pieces with some relation to that window. Another application is changing order of a stack via right click menu. >>6. Combination Command >>Two or more commands with different key commands are combined into one >>trait (and single key command). > > Version 2.4 of VASSAL will include a new trait called 'Trigger Action' which > is essentially a Macro facility. It allows you to > specify a series of keystrokes to be executed against the current piece. It > can be triggered in one of two ways: > > 1. By Keycommand - Like other traits, it can have it's own key command and > menu option. > > 2. By watching for other keystrokes - You can specify an arbitrary list of > keystrokes that will trigger off the actions. This > allows you to tack a 'Trigger Action' on to the back of other commands. Great!!! Is it possible to apply multiple commands sequencially? For example, 1. Replace game piece 2. Increase layer of new game piece 3. Move new game piece 4. Place new game piece at the bottom of stack 5. Clear moved marker of new game piece Current VASSAL seems to allow simultaneous application of multiple commands, but not to allow sequencial application. >>7. "Text Label" trait with its text showing > > Sorry, but I do not understand what this means? In editing module/extension, "Marker" trait shows its name and value. I wish "Text Label" trait would also its name and value >>8. Some easy to distinguish display of "Text Label"s transarent background > > Not sure what this means either? In editing module/extension, I can not see any difference between white background and transparent background of "Text Label" trait. >>9. Default "Game Piece Layers" for Marker-less pieces > > Marker-less pieces are already assigned to a default layer. Do you mean you > want to be able to define what the default layer is? Yes, maybe. To my knowledge, it is impossible to change position of default layer, such as Layer1 - (default layer) - Layer2. Akiyoshi NOMURA mailto:[EMAIL PROTECTED] ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
