Here is my situation.
I have a wack of pieces and I want to show their stats on them. I thought 
using markers would be good so that later on I could programmaticaly do stuff 
with them if I wanted to, or I could change the look of the pieces without 
having to recreate a lot of work. I also know that using prototypes is the 
way to go.. so here it is...

prototype
        text label-> 
                text is blank
                property value is attack        
                fancy positioning to place it where I want

individual piece
        marker ->
                attack = 2

My hope was that the 2 would show up in the fancy positioned location and then 
I could later change the fancy positioning and all attack values would move 
where they should, or that I could change the attack value programtically 
later.

Problem. no mater where in the stack I place my prototype definition, the 
labels remain blank. I have tried this with ? in the prototype and they 
remain as ?. Is what I want possible? if not what are the chances it could be 
made so? Thanks.

JCD
        


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