Here is my situation.
I have a wack of pieces and I want to show their stats on them. I thought
using markers would be good so that later on I could programmaticaly do stuff
with them if I wanted to, or I could change the look of the pieces without
having to recreate a lot of work. I also know that using prototypes is the
way to go.. so here it is...
prototype
text label->
text is blank
property value is attack
fancy positioning to place it where I want
individual piece
marker ->
attack = 2
My hope was that the 2 would show up in the fancy positioned location and then
I could later change the fancy positioning and all attack values would move
where they should, or that I could change the attack value programtically
later.
Problem. no mater where in the stack I place my prototype definition, the
labels remain blank. I have tried this with ? in the prototype and they
remain as ?. Is what I want possible? if not what are the chances it could be
made so? Thanks.
JCD
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