Hi Brent, JCD and all, > The labels are blank because you have set the text to blank in your > prototype! Try changing the text in the text label in your > prototype to 'Attack = $attack$' or just $attack$ to display the attack value. > > You should not bet setting te property value of the label as 'attack'. What > this does is causes the final generated text of the > label trait to be available as property called 'atack'. This will interfere > with your attack property set inthe marker.
If this method is officially supported by VASSAL, I would like place another feature request that has relation with it. The problem, and the reason why I abandoned this method previously is: 1. This method works only if "Marker" trait is defined directly in each game piece. If "Marker" is defined in "Prototype", $something$ in "Text" of "Text Label" trait is shoed as "something". 2. If "Property Name" of "Text Label" is blank, $something$ in "Text" of "Text Label" trait causes StackOverflowError. It is nice if VASSAL allows "Marker" in Prototype, and StackOverflowError is fixed. Akiyoshi NOMURA mailto:[EMAIL PROTECTED] ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
