Hi,

I'd be glad to share what I have so far.

the biggest obstacle was making all the level images.  Lots of numbers
that need to be changed on those counters.....

Steve


--- In [email protected], David Bowman <[EMAIL PROTECTED]> wrote:
>
> I noticed on the Vassal site that the Pacific War
> module is in development since April of 2005/Nov of
> 2005 with the last note referencing "Trying to
> implement the autoimage plugin to help create all the
> counters."
> 
> Based on the screen shots it looks like the module is
> mostly done. I'd be glad to volunteer to keep this
> moving.
> 
> 
> --- Todd Dunnavant <[EMAIL PROTECTED]> wrote:
> 
> > This question is better asked in terms of "what is
> > needed to create a VASSAL
> > module?"  The main thing to do (for a basic module)
> > is to move the artwork
> > into the VASSAL module, and to set up all the traits
> > for the units.  Another
> > desirable thing to do is to set up a coordinates
> > system for the map(s).
> > Then, if you need to do some special automations for
> > the module, you might
> > need to write some custom Java code.  But, you can
> > build some very
> > functional games without writing a line of Java.
> >  
> > To get the general idea of how the internals of a
> > VASSAL module are
> > structured, download any significant module, start
> > up VASSAL, select the
> > "Edit Module" button once VASSAL starts up, and load
> > the module you
> > downloaded.
> >  
> >  
> > Todd Dunnavant
> > [EMAIL PROTECTED]
> >  
> > 
> >   _____  
> > 
> > From: [email protected]
> > [mailto:[EMAIL PROTECTED] On
> > Behalf Of dkbowman_1
> > Sent: Wednesday, January 02, 2008 7:48 AM
> > To: [email protected]
> > Subject: [vassalengine] VG's Pacific War
> > 
> > 
> > 
> > There is a nice Cyberboard Set of Pacific War I
> > found on the Mark 
> > Herman web site. What's involved in converting the
> > cyberboard set into 
> > a module for Vassal?
> > 
> > David
> > 
> > 
> > 
> >  
> > 
> > 
> > [Non-text portions of this message have been
> > removed]
> > 
> >
>


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