Hi, I'd be glad to share what I have so far.
the biggest obstacle was making all the level images. Lots of numbers that need to be changed on those counters..... Steve --- In [email protected], David Bowman <[EMAIL PROTECTED]> wrote: > > I noticed on the Vassal site that the Pacific War > module is in development since April of 2005/Nov of > 2005 with the last note referencing "Trying to > implement the autoimage plugin to help create all the > counters." > > Based on the screen shots it looks like the module is > mostly done. I'd be glad to volunteer to keep this > moving. > > > --- Todd Dunnavant <[EMAIL PROTECTED]> wrote: > > > This question is better asked in terms of "what is > > needed to create a VASSAL > > module?" The main thing to do (for a basic module) > > is to move the artwork > > into the VASSAL module, and to set up all the traits > > for the units. Another > > desirable thing to do is to set up a coordinates > > system for the map(s). > > Then, if you need to do some special automations for > > the module, you might > > need to write some custom Java code. But, you can > > build some very > > functional games without writing a line of Java. > > > > To get the general idea of how the internals of a > > VASSAL module are > > structured, download any significant module, start > > up VASSAL, select the > > "Edit Module" button once VASSAL starts up, and load > > the module you > > downloaded. > > > > > > Todd Dunnavant > > [EMAIL PROTECTED] > > > > > > _____ > > > > From: [email protected] > > [mailto:[EMAIL PROTECTED] On > > Behalf Of dkbowman_1 > > Sent: Wednesday, January 02, 2008 7:48 AM > > To: [email protected] > > Subject: [vassalengine] VG's Pacific War > > > > > > > > There is a nice Cyberboard Set of Pacific War I > > found on the Mark > > Herman web site. What's involved in converting the > > cyberboard set into > > a module for Vassal? > > > > David > > > > > > > > > > > > > > [Non-text portions of this message have been > > removed] > > > > >
