The most recent install of Linux I have with a 3D accelerator is CentOS
5 with KDE 3.5.4, so I'm going to have to fly blind on this.  Can you
send me a trace log from running KDE4 with "vglrun +tr"?

On 4/11/10 2:49 AM, Александр Кириллов wrote:
> On 11.04.2010 11:45, DRC wrote:
>> Why would you be running KDE4 within VirtualGL?  VirtualGL is designed
>> to run 3D applications, not window managers.
>>
>> On 4/10/10 3:01 PM, Александр Кириллов wrote:
>>    
>>> Hello!
>>>
>>> I'm trying to run KDE4 over VNC with TigerVNC and VirtualGL, but it
>>> didn't work out of the box.
>>> I used a debugger and found out that KDE4 cannot find a suitable
>>> GLXFBConfig - 32-bit with GLX_BIND_TO_TEXTURE_RGBA_EXT (or the same with
>>> RGB instead of RGBA) support.
>>> On the host system there are plenty of such GLXFBConfigs, but VirtualGL
>>> tells me that those are 24-bit configs (I've compared them by number).
>>> Can you please suggest me what to do in order to help VirtualGL find a
>>> suitable framebuffer configuration?
>>>
>>> Best regards,
>>> Alexander Kirillov
>>>
>>>
>>> ------------------------------------------------------------------------------
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>> ------------------------------------------------------------------------------
>> Download Intel® Parallel Studio Eval
>> Try the new software tools for yourself. Speed compiling, find bugs
>> proactively, and fine-tune applications for parallel performance.
>> See why Intel Parallel Studio got high marks during beta.
>> http://p.sf.net/sfu/intel-sw-dev
>> _______________________________________________
>> VirtualGL-Users mailing list
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>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>    
> Well, KDE4 can be run in OpenGL mode, so it can be considered a 3D 
> application.
> The task is to run KDE4 in OpenGL mode on a network with thin clients.
> 
> ------------------------------------------------------------------------------
> Download Intel® Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
> VirtualGL-Users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/virtualgl-users

------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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