I'm looking into this. On 4/13/10 9:02 AM, Александр Кириллов wrote: > By the way, I've disabled some checks in KDE4 and it is now able to > render itself in OpenGL mode, > but it shows only gray background for windows (a single rectangle) and > black background for > message boxes (also a rectangle). >> Visuals are not the same as FB configs in VirtualGL. Visuals are on the >> client and FB configs are on the server. Thus, a visual will always >> have a 24-bit depth even though the FB config used to create the Pbuffer >> may have a 32-bit depth. >> >> Thus, I don't think that's the cause of the issue. If it's looking for >> a visual with GLX_BIND_TO_TEXTURE_RGBA_EXT, then that may be the cause. >> How did you determine that it is looking for such a visual? Please be >> as verbose as possible. Don't just say "from debugging", as this does >> not tell me how you debugged the problem. >> >> On 4/11/10 6:49 PM, Александр Кириллов wrote: >> >>> Well, a 32-bit FB config supports rendering alpha channel (24-bit FB >>> config has 0 bits for alpha and 32-bit has 8 bits for alpha). >>> Yes, glxinfo repots this and also the debugging - the depth field of a >>> visual equals 24. >>> >>>> I'm not sure I understand what you mean about 24-bit vs. 32-bit FB >>>> configs. And what do you mean by "VirtualGL tells me that those are >>>> 24-bit configs"? Are you running /opt/VirtualGL/bin/glxinfo -c to get >>>> this information? >>>> >>>> On 4/10/10 3:01 PM, Александр Кириллов wrote: >>>> >>>> >>>>> Hello! >>>>> >>>>> I'm trying to run KDE4 over VNC with TigerVNC and VirtualGL, but it >>>>> didn't work out of the box. >>>>> I used a debugger and found out that KDE4 cannot find a suitable >>>>> GLXFBConfig - 32-bit with GLX_BIND_TO_TEXTURE_RGBA_EXT (or the same with >>>>> RGB instead of RGBA) support. >>>>> On the host system there are plenty of such GLXFBConfigs, but VirtualGL >>>>> tells me that those are 24-bit configs (I've compared them by number). >>>>> Can you please suggest me what to do in order to help VirtualGL find a >>>>> suitable framebuffer configuration? >>>>> >>>>> Best regards, >>>>> Alexander Kirillov >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Download Intel® Parallel Studio Eval >>>>> Try the new software tools for yourself. Speed compiling, find bugs >>>>> proactively, and fine-tune applications for parallel performance. >>>>> See why Intel Parallel Studio got high marks during beta. >>>>> http://p.sf.net/sfu/intel-sw-dev >>>>> _______________________________________________ >>>>> VirtualGL-Users mailing list >>>>> [email protected] >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >>>>> >>>>> >>>> ------------------------------------------------------------------------------ >>>> Download Intel® Parallel Studio Eval >>>> Try the new software tools for yourself. Speed compiling, find bugs >>>> proactively, and fine-tune applications for parallel performance. >>>> See why Intel Parallel Studio got high marks during beta. >>>> http://p.sf.net/sfu/intel-sw-dev >>>> _______________________________________________ >>>> VirtualGL-Users mailing list >>>> [email protected] >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >>>> >>>> >>> >>> ------------------------------------------------------------------------------ >>> Download Intel® Parallel Studio Eval >>> Try the new software tools for yourself. Speed compiling, find bugs >>> proactively, and fine-tune applications for parallel performance. >>> See why Intel Parallel Studio got high marks during beta. >>> http://p.sf.net/sfu/intel-sw-dev >>> _______________________________________________ >>> VirtualGL-Users mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >>> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> VirtualGL-Users mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >> > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > VirtualGL-Users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/virtualgl-users
------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ VirtualGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/virtualgl-users
