Well, a 32-bit FB config supports rendering alpha channel (24-bit FB config has 0 bits for alpha and 32-bit has 8 bits for alpha). Yes, glxinfo repots this and also the debugging - the depth field of a visual equals 24. > I'm not sure I understand what you mean about 24-bit vs. 32-bit FB > configs. And what do you mean by "VirtualGL tells me that those are > 24-bit configs"? Are you running /opt/VirtualGL/bin/glxinfo -c to get > this information? > > On 4/10/10 3:01 PM, Александр Кириллов wrote: > >> Hello! >> >> I'm trying to run KDE4 over VNC with TigerVNC and VirtualGL, but it >> didn't work out of the box. >> I used a debugger and found out that KDE4 cannot find a suitable >> GLXFBConfig - 32-bit with GLX_BIND_TO_TEXTURE_RGBA_EXT (or the same with >> RGB instead of RGBA) support. >> On the host system there are plenty of such GLXFBConfigs, but VirtualGL >> tells me that those are 24-bit configs (I've compared them by number). >> Can you please suggest me what to do in order to help VirtualGL find a >> suitable framebuffer configuration? >> >> Best regards, >> Alexander Kirillov >> >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> VirtualGL-Users mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >> > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > VirtualGL-Users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/virtualgl-users >
------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ VirtualGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/virtualgl-users
