Visuals are not the same as FB configs in VirtualGL.  Visuals are on the
client and FB configs are on the server.  Thus, a visual will always
have a 24-bit depth even though the FB config used to create the Pbuffer
may have a 32-bit depth.

Thus, I don't think that's the cause of the issue.  If it's looking for
a visual with GLX_BIND_TO_TEXTURE_RGBA_EXT, then that may be the cause.
 How did you determine that it is looking for such a visual?  Please be
as verbose as possible.  Don't just say "from debugging", as this does
not tell me how you debugged the problem.

On 4/11/10 6:49 PM, Александр Кириллов wrote:
> Well, a 32-bit FB config supports rendering alpha channel (24-bit FB 
> config has 0 bits for alpha and 32-bit has 8 bits for alpha).
> Yes, glxinfo repots this and also the debugging - the depth field of a 
> visual equals 24.
>> I'm not sure I understand what you mean about 24-bit vs. 32-bit FB
>> configs.  And what do you mean by "VirtualGL tells me that those are
>> 24-bit configs"?  Are you running /opt/VirtualGL/bin/glxinfo -c to get
>> this information?
>>
>> On 4/10/10 3:01 PM, Александр Кириллов wrote:
>>    
>>> Hello!
>>>
>>> I'm trying to run KDE4 over VNC with TigerVNC and VirtualGL, but it
>>> didn't work out of the box.
>>> I used a debugger and found out that KDE4 cannot find a suitable
>>> GLXFBConfig - 32-bit with GLX_BIND_TO_TEXTURE_RGBA_EXT (or the same with
>>> RGB instead of RGBA) support.
>>> On the host system there are plenty of such GLXFBConfigs, but VirtualGL
>>> tells me that those are 24-bit configs (I've compared them by number).
>>> Can you please suggest me what to do in order to help VirtualGL find a
>>> suitable framebuffer configuration?
>>>
>>> Best regards,
>>> Alexander Kirillov
>>>
>>>
>>> ------------------------------------------------------------------------------
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>> ------------------------------------------------------------------------------
>> Download Intel® Parallel Studio Eval
>> Try the new software tools for yourself. Speed compiling, find bugs
>> proactively, and fine-tune applications for parallel performance.
>> See why Intel Parallel Studio got high marks during beta.
>> http://p.sf.net/sfu/intel-sw-dev
>> _______________________________________________
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>>    
> 
> 
> ------------------------------------------------------------------------------
> Download Intel® Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
> VirtualGL-Users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/virtualgl-users

------------------------------------------------------------------------------
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Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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