On 11-01-31 09:52 AM, David Björkevik wrote:
> I have an installation of VirtualGL using Cendio Thinlinc on an 8 core
> machine with Nvidia Quadro graphics.
>
> Performance is excellent except when our application uses "picking" to
> detect what part of the OpenGL scene the user is clicking at.
>
> After picking, the program hangs for about a second with no regard to
> the size of the model itself. When halting with GDB, the backtrace shows
> the

... ?


> I tried the VGL_PROFILE option. Standard values for Readback are in the
> 300-600 Mpixels/sec range. However, when picking, this drops to<1
> Mpixels/sec.
>
> Any pointers or ideas?

VGL_TRACE might give some clues if you could identify which calls were 
stalling, but I think timestamps would need to be added for that.

A recent WireShark trace of the X connection might also give a clue of 
what's slowing down.  (E.g. high latency to X server, lots of round-trip 
requests when picking, which wouldn't be related to VGL at all)


-Nathan

--
Nathan Kidd
OpenText, Connectivity Solutions Group


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