On 2011-01-31 17:06, Nathan Kidd wrote:
> On 11-01-31 09:52 AM, David Björkevik wrote:
>> I tried the VGL_PROFILE option. Standard values for Readback are in the
>> 300-600 Mpixels/sec range. However, when picking, this drops to<1
>> Mpixels/sec.
>>
>> Any pointers or ideas?
> 
> VGL_TRACE might give some clues if you could identify which calls were 
> stalling, but I think timestamps would need to be added for that.

Thanks, VGL_TRACE was interesting. Here's a snippet:

[VGL] glViewport (x=0 y=0 width=998 height=710 ) 0.025988 ms
[VGL] glDrawBuffer (mode=0x00000405 pbw->_dirty=1 pbw->_rdirty=0
pbw->getdrawable()=0x00400003 ) 0.019073 ms
[VGL] glFlush()
[VGL] _doGLreadback (pbw->getdrawable()=0x00400003 sync=0 spoillast=1 )
922.807932 ms
[VGL] glFinish()
[VGL] glDrawBuffer (mode=0x00000405 pbw->_dirty=0 pbw->_rdirty=0
pbw->getdrawable()=0x00400003 ) 0.006914 ms
[VGL] glViewport (x=0 y=0 width=119 height=85 ) 0.028133 ms

Almost a second for _doGLreadback... that's not so good.

/David

-- 
David Björkevik, Engineer
Full contact information: http://people.erab.se/david

Engineering Research Nordic AB - http://www.erab.se/
Voice: +46 (0)13-23 66 80

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