I think this is the same issue that another user reported and which has
been fixed in the VirtualGL CVS head.  When an application has set the
render mode to GL_SELECT and calls glFlush() while doing front buffer
rendering, this causes very slow glReadPixels() performance on nVidia
hardware.  The fix was to detect whether GL_SELECT is enabled whenever
the VirtualGL readback function is called and, if so, to temporarily
disable it before performing the readback.

Unfortunately, SourceForge has still not re-enabled their CVS server in
the wake of last week's security attack, so I cannot access the
VirtualGL code right now.  If I could, I would spin a pre-release build
for you to try out.


On 1/31/11 8:52 AM, David Björkevik wrote:
> Dear List
> 
> I have an installation of VirtualGL using Cendio Thinlinc on an 8 core
> machine with Nvidia Quadro graphics.
> 
> Performance is excellent except when our application uses "picking" to
> detect what part of the OpenGL scene the user is clicking at.
> 
> After picking, the program hangs for about a second with no regard to
> the size of the model itself. When halting with GDB, the backtrace shows
> the
> 
> I tried the VGL_PROFILE option. Standard values for Readback are in the
> 300-600 Mpixels/sec range. However, when picking, this drops to <1
> Mpixels/sec.
> 
> Any pointers or ideas?
> 
> Thanks!
> 
> /David
> 
> 
> 
> 
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