Thanks, DRC!

This seems to be the exact cause. We have now solved the problem by
working around it in our application, so no rush on the pre-release
build. Thanks again.

Regards,
David Björkevik

On 2011-01-31 18:24, DRC wrote:
> I think this is the same issue that another user reported and which has
> been fixed in the VirtualGL CVS head.  When an application has set the
> render mode to GL_SELECT and calls glFlush() while doing front buffer
> rendering, this causes very slow glReadPixels() performance on nVidia
> hardware.  The fix was to detect whether GL_SELECT is enabled whenever
> the VirtualGL readback function is called and, if so, to temporarily
> disable it before performing the readback.
> 
> Unfortunately, SourceForge has still not re-enabled their CVS server in
> the wake of last week's security attack, so I cannot access the
> VirtualGL code right now.  If I could, I would spin a pre-release build
> for you to try out.
> 
> 
> On 1/31/11 8:52 AM, David Björkevik wrote:
>> Dear List
>>
>> I have an installation of VirtualGL using Cendio Thinlinc on an 8 core
>> machine with Nvidia Quadro graphics.
>>
>> Performance is excellent except when our application uses "picking" to
>> detect what part of the OpenGL scene the user is clicking at.
>>
>> After picking, the program hangs for about a second with no regard to
>> the size of the model itself. When halting with GDB, the backtrace shows
>> the
>>
>> I tried the VGL_PROFILE option. Standard values for Readback are in the
>> 300-600 Mpixels/sec range. However, when picking, this drops to <1
>> Mpixels/sec.
>>
>> Any pointers or ideas?
>>
>> Thanks!
>>
>> /David
>>
>>
>>
>>
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-- 
David Björkevik, Engineer
Full contact information: http://people.erab.se/david

Engineering Research Nordic AB - http://www.erab.se/
Voice: +46 (0)13-23 66 80

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February 28th, so secure your free ArcSight Logger TODAY! 
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