OK, fair enough.  I'm working with Altair in parallel to try and 
diagnose this, and they've confirmed that the infinite loop issue occurs 
with VGL 2.3.3, but I'm trying to nail down whether the flickering issue 
is also VirtualGL's fault.  Can you confirm whether the flickering 
occurs with VGL 2.3 and if it goes away when you switch to software OpenGL?

Altair is sending me a demo license for HM so I can diagnose this on my 
end.  I suspect that it's entirely a VGL issue, so the use of ThinLinc 
vs. TurboVNC probably doesn't matter.


On 2/28/14 4:09 AM, Patrik Pira wrote:
> Oh you mean turbovnc viewer. I read hypermesh viewer...
>
> We are not using turbovnc. We use Cendio's thinlinc (version 4.0). Their
> tigervnc Xvnc support softare glx so if I run hypermesh without vglrun
> it works okay albeit slower.
>
> 2014-02-28 09:41, DRC skrev:
>> You mean the native Windows viewer?  Which version?  And also, which
>> version of the TurboVNC server are you using?
>>
>>
>> On 2/28/14 1:12 AM, Patrik Pira wrote:
>>> I wasn't aware of that there is a java viewer also. I use the native one
>>> when the problem appears.
>>>
>>> I start it with:
>>>
>>> $ vglrun hm
>>>
>>> In the end, the file "hmopengl" is executed which is native 64-bit code.
>>>
>>> To reproduce deadlock, create a 1-dimensional, standard section, HYPER
>>> BEAM, thinwalled box. After pressing "create", process will deadlock
>>> during painting of next HyperBeam window.
>>>
>>> Hypermesh 12.0 will produce some initial flickering when painting the
>>> Hyperbeam window. Hypermesh 11.0 has no visual anomalies as far as I can
>>> see.
>>>
>>> 2014-02-27 19:59, DRC skrev:
>>>> Altair is looking into it.  Are the visual anomalies specific to a
>>>> particular viewer?  Do you, for instance, see them with both the Java
>>>> and the native viewer on a particular platform?
>>>>
>>>>
>>>> On 2/27/14 1:17 AM, Patrik Pira wrote:
>>>>> I also tried hypermesh 11.0 and it also deadlocks with VirtualGL 2.3.3.
>>>>> Works fine when downgrading to VirtualGL 2.3.
>>>>>
>>>>> 2014-02-26 20:24, Patrik Pira skrev:
>>>>>> Hypermesh 12.0, which seems to be the latest version released according
>>>>>> to their website.
>>>>>>
>>>>>> We use NVIDIA cards, I believe these servers have a Quadro 4000 or
>>>>>> similar card. Driver version 310 or 320 something on RHEL6 x86_64. I am
>>>>>> not at work right now so I can't check the exact version.
>>>>>>
>>>>>> As it works (mostly) okay with VirtualGL 2.3 but not with VirtualGL
>>>>>> 2.3.3 (nor with 2.3.2) it looks to me like a regression in recent
>>>>>> versions of VirtualGL.
>>>>>>
>>>>>> 2014-02-26 20:10, DRC skrev:
>>>>>>> What version of HyperMesh?  Altair actively sells VirtualGL and TurboVNC
>>>>>>> as part of their grid service offering, so I know that it has been
>>>>>>> tested.  The only possibility is that a new version came out that broke
>>>>>>> something, or perhaps there is something different about your 
>>>>>>> environment.
>>>>>>>
>>>>>>> What graphics adapter and driver version are you running?
>>>>>>>
>>>>>>>
>>>>>>> On 2/26/14 3:47 AM, Patrik Pira wrote:
>>>>>>>> Hello
>>>>>>>>
>>>>>>>> I'm having problems running Altair hypermesh with the latest version of
>>>>>>>> VirtualGL (2.3.3). Application sort of deadlocks when creating a
>>>>>>>> hyperbeam section and rapidly just redraws the opengl drawing area
>>>>>>>> without responding to input. Only way out is to kill the process.
>>>>>>>>
>>>>>>>> After some maillist archive reading I figured out that this issue was
>>>>>>>> fixed with the changelog entry below.
>>>>>>>>
>>>>>>>> ===============================================================================
>>>>>>>> 2.3 beta1
>>>>>>>> ===============================================================================
>>>>>>>> [1]
>>>>>>>> Re-fixed issue that caused MainWin-based applications to hang.  This 
>>>>>>>> was
>>>>>>>> initially fixed in VGL 2.1 final, but it was re-broken by the rewrite 
>>>>>>>> of the
>>>>>>>> global faker configuration routines in VGL 2.2.
>>>>>>>> -------------------------------------------------------------------------------
>>>>>>>>
>>>>>>>> So I installed VirtualGL 2.3 and suddenly it worked. It's not very
>>>>>>>> pretty with some spurious flickering in the opengl drawing area, but it
>>>>>>>> works.
>>>>>>>>
>>>>>>>> I also tried all the other application reciepe workarounds with
>>>>>>>> virtualgl 2.3.3 but they had no impact.
>>>>>>>>
>>>>>>>> Regards
>>>>>>>> Patrik Pira

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