Sorry for the delay on this.  Both issues have been reproduced, and I'm 
investigating.


On 3/3/14 1:25 AM, Patrik Pira wrote:
> Yes, flickering does occur with VGL 2.3. It does go away when I switch
> to software opengl.
>
>
> 2014-02-28 18:39, DRC skrev:
>> OK, fair enough.  I'm working with Altair in parallel to try and
>> diagnose this, and they've confirmed that the infinite loop issue occurs
>> with VGL 2.3.3, but I'm trying to nail down whether the flickering issue
>> is also VirtualGL's fault.  Can you confirm whether the flickering
>> occurs with VGL 2.3 and if it goes away when you switch to software OpenGL?
>>
>> Altair is sending me a demo license for HM so I can diagnose this on my
>> end.  I suspect that it's entirely a VGL issue, so the use of ThinLinc
>> vs. TurboVNC probably doesn't matter.
>>
>>
>> On 2/28/14 4:09 AM, Patrik Pira wrote:
>>> Oh you mean turbovnc viewer. I read hypermesh viewer...
>>>
>>> We are not using turbovnc. We use Cendio's thinlinc (version 4.0). Their
>>> tigervnc Xvnc support softare glx so if I run hypermesh without vglrun
>>> it works okay albeit slower.
>>>
>>> 2014-02-28 09:41, DRC skrev:
>>>> You mean the native Windows viewer?  Which version?  And also, which
>>>> version of the TurboVNC server are you using?
>>>>
>>>>
>>>> On 2/28/14 1:12 AM, Patrik Pira wrote:
>>>>> I wasn't aware of that there is a java viewer also. I use the native one
>>>>> when the problem appears.
>>>>>
>>>>> I start it with:
>>>>>
>>>>> $ vglrun hm
>>>>>
>>>>> In the end, the file "hmopengl" is executed which is native 64-bit code.
>>>>>
>>>>> To reproduce deadlock, create a 1-dimensional, standard section, HYPER
>>>>> BEAM, thinwalled box. After pressing "create", process will deadlock
>>>>> during painting of next HyperBeam window.
>>>>>
>>>>> Hypermesh 12.0 will produce some initial flickering when painting the
>>>>> Hyperbeam window. Hypermesh 11.0 has no visual anomalies as far as I can
>>>>> see.
>>>>>
>>>>> 2014-02-27 19:59, DRC skrev:
>>>>>> Altair is looking into it.  Are the visual anomalies specific to a
>>>>>> particular viewer?  Do you, for instance, see them with both the Java
>>>>>> and the native viewer on a particular platform?
>>>>>>
>>>>>>
>>>>>> On 2/27/14 1:17 AM, Patrik Pira wrote:
>>>>>>> I also tried hypermesh 11.0 and it also deadlocks with VirtualGL 2.3.3.
>>>>>>> Works fine when downgrading to VirtualGL 2.3.
>>>>>>>
>>>>>>> 2014-02-26 20:24, Patrik Pira skrev:
>>>>>>>> Hypermesh 12.0, which seems to be the latest version released according
>>>>>>>> to their website.
>>>>>>>>
>>>>>>>> We use NVIDIA cards, I believe these servers have a Quadro 4000 or
>>>>>>>> similar card. Driver version 310 or 320 something on RHEL6 x86_64. I am
>>>>>>>> not at work right now so I can't check the exact version.
>>>>>>>>
>>>>>>>> As it works (mostly) okay with VirtualGL 2.3 but not with VirtualGL
>>>>>>>> 2.3.3 (nor with 2.3.2) it looks to me like a regression in recent
>>>>>>>> versions of VirtualGL.
>>>>>>>>
>>>>>>>> 2014-02-26 20:10, DRC skrev:
>>>>>>>>> What version of HyperMesh?  Altair actively sells VirtualGL and 
>>>>>>>>> TurboVNC
>>>>>>>>> as part of their grid service offering, so I know that it has been
>>>>>>>>> tested.  The only possibility is that a new version came out that 
>>>>>>>>> broke
>>>>>>>>> something, or perhaps there is something different about your 
>>>>>>>>> environment.
>>>>>>>>>
>>>>>>>>> What graphics adapter and driver version are you running?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 2/26/14 3:47 AM, Patrik Pira wrote:
>>>>>>>>>> Hello
>>>>>>>>>>
>>>>>>>>>> I'm having problems running Altair hypermesh with the latest version 
>>>>>>>>>> of
>>>>>>>>>> VirtualGL (2.3.3). Application sort of deadlocks when creating a
>>>>>>>>>> hyperbeam section and rapidly just redraws the opengl drawing area
>>>>>>>>>> without responding to input. Only way out is to kill the process.
>>>>>>>>>>
>>>>>>>>>> After some maillist archive reading I figured out that this issue was
>>>>>>>>>> fixed with the changelog entry below.
>>>>>>>>>>
>>>>>>>>>> ===============================================================================
>>>>>>>>>> 2.3 beta1
>>>>>>>>>> ===============================================================================
>>>>>>>>>> [1]
>>>>>>>>>> Re-fixed issue that caused MainWin-based applications to hang.  This 
>>>>>>>>>> was
>>>>>>>>>> initially fixed in VGL 2.1 final, but it was re-broken by the 
>>>>>>>>>> rewrite of the
>>>>>>>>>> global faker configuration routines in VGL 2.2.
>>>>>>>>>> -------------------------------------------------------------------------------
>>>>>>>>>>
>>>>>>>>>> So I installed VirtualGL 2.3 and suddenly it worked. It's not very
>>>>>>>>>> pretty with some spurious flickering in the opengl drawing area, but 
>>>>>>>>>> it
>>>>>>>>>> works.
>>>>>>>>>>
>>>>>>>>>> I also tried all the other application reciepe workarounds with
>>>>>>>>>> virtualgl 2.3.3 but they had no impact.
>>>>>>>>>>
>>>>>>>>>> Regards
>>>>>>>>>> Patrik Pira
>>
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