Yes, flickering does occur with VGL 2.3. It does go away when I switch 
to software opengl.


2014-02-28 18:39, DRC skrev:
> OK, fair enough.  I'm working with Altair in parallel to try and
> diagnose this, and they've confirmed that the infinite loop issue occurs
> with VGL 2.3.3, but I'm trying to nail down whether the flickering issue
> is also VirtualGL's fault.  Can you confirm whether the flickering
> occurs with VGL 2.3 and if it goes away when you switch to software OpenGL?
>
> Altair is sending me a demo license for HM so I can diagnose this on my
> end.  I suspect that it's entirely a VGL issue, so the use of ThinLinc
> vs. TurboVNC probably doesn't matter.
>
>
> On 2/28/14 4:09 AM, Patrik Pira wrote:
>> Oh you mean turbovnc viewer. I read hypermesh viewer...
>>
>> We are not using turbovnc. We use Cendio's thinlinc (version 4.0). Their
>> tigervnc Xvnc support softare glx so if I run hypermesh without vglrun
>> it works okay albeit slower.
>>
>> 2014-02-28 09:41, DRC skrev:
>>> You mean the native Windows viewer?  Which version?  And also, which
>>> version of the TurboVNC server are you using?
>>>
>>>
>>> On 2/28/14 1:12 AM, Patrik Pira wrote:
>>>> I wasn't aware of that there is a java viewer also. I use the native one
>>>> when the problem appears.
>>>>
>>>> I start it with:
>>>>
>>>> $ vglrun hm
>>>>
>>>> In the end, the file "hmopengl" is executed which is native 64-bit code.
>>>>
>>>> To reproduce deadlock, create a 1-dimensional, standard section, HYPER
>>>> BEAM, thinwalled box. After pressing "create", process will deadlock
>>>> during painting of next HyperBeam window.
>>>>
>>>> Hypermesh 12.0 will produce some initial flickering when painting the
>>>> Hyperbeam window. Hypermesh 11.0 has no visual anomalies as far as I can
>>>> see.
>>>>
>>>> 2014-02-27 19:59, DRC skrev:
>>>>> Altair is looking into it.  Are the visual anomalies specific to a
>>>>> particular viewer?  Do you, for instance, see them with both the Java
>>>>> and the native viewer on a particular platform?
>>>>>
>>>>>
>>>>> On 2/27/14 1:17 AM, Patrik Pira wrote:
>>>>>> I also tried hypermesh 11.0 and it also deadlocks with VirtualGL 2.3.3.
>>>>>> Works fine when downgrading to VirtualGL 2.3.
>>>>>>
>>>>>> 2014-02-26 20:24, Patrik Pira skrev:
>>>>>>> Hypermesh 12.0, which seems to be the latest version released according
>>>>>>> to their website.
>>>>>>>
>>>>>>> We use NVIDIA cards, I believe these servers have a Quadro 4000 or
>>>>>>> similar card. Driver version 310 or 320 something on RHEL6 x86_64. I am
>>>>>>> not at work right now so I can't check the exact version.
>>>>>>>
>>>>>>> As it works (mostly) okay with VirtualGL 2.3 but not with VirtualGL
>>>>>>> 2.3.3 (nor with 2.3.2) it looks to me like a regression in recent
>>>>>>> versions of VirtualGL.
>>>>>>>
>>>>>>> 2014-02-26 20:10, DRC skrev:
>>>>>>>> What version of HyperMesh?  Altair actively sells VirtualGL and 
>>>>>>>> TurboVNC
>>>>>>>> as part of their grid service offering, so I know that it has been
>>>>>>>> tested.  The only possibility is that a new version came out that broke
>>>>>>>> something, or perhaps there is something different about your 
>>>>>>>> environment.
>>>>>>>>
>>>>>>>> What graphics adapter and driver version are you running?
>>>>>>>>
>>>>>>>>
>>>>>>>> On 2/26/14 3:47 AM, Patrik Pira wrote:
>>>>>>>>> Hello
>>>>>>>>>
>>>>>>>>> I'm having problems running Altair hypermesh with the latest version 
>>>>>>>>> of
>>>>>>>>> VirtualGL (2.3.3). Application sort of deadlocks when creating a
>>>>>>>>> hyperbeam section and rapidly just redraws the opengl drawing area
>>>>>>>>> without responding to input. Only way out is to kill the process.
>>>>>>>>>
>>>>>>>>> After some maillist archive reading I figured out that this issue was
>>>>>>>>> fixed with the changelog entry below.
>>>>>>>>>
>>>>>>>>> ===============================================================================
>>>>>>>>> 2.3 beta1
>>>>>>>>> ===============================================================================
>>>>>>>>> [1]
>>>>>>>>> Re-fixed issue that caused MainWin-based applications to hang.  This 
>>>>>>>>> was
>>>>>>>>> initially fixed in VGL 2.1 final, but it was re-broken by the rewrite 
>>>>>>>>> of the
>>>>>>>>> global faker configuration routines in VGL 2.2.
>>>>>>>>> -------------------------------------------------------------------------------
>>>>>>>>>
>>>>>>>>> So I installed VirtualGL 2.3 and suddenly it worked. It's not very
>>>>>>>>> pretty with some spurious flickering in the opengl drawing area, but 
>>>>>>>>> it
>>>>>>>>> works.
>>>>>>>>>
>>>>>>>>> I also tried all the other application reciepe workarounds with
>>>>>>>>> virtualgl 2.3.3 but they had no impact.
>>>>>>>>>
>>>>>>>>> Regards
>>>>>>>>> Patrik Pira
>
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