A new pre-release build with the infinite drawing loop fix is now available:
http://www.virtualgl.org/DeveloperInfo/PreReleases So at least it should now work as well as 2.3 worked. I will keep you posted with the progress of the flashing issue. That one is in Altair's court right now. On 3/26/14 11:30 AM, Patrik Pira wrote: > No problems, thank you for your support. > > 2014-03-26 06:06, DRC skrev: >> Sorry for the delay on this. Both issues have been reproduced, and I'm >> investigating. >> >> >> On 3/3/14 1:25 AM, Patrik Pira wrote: >>> Yes, flickering does occur with VGL 2.3. It does go away when I switch >>> to software opengl. >>> >>> >>> 2014-02-28 18:39, DRC skrev: >>>> OK, fair enough. I'm working with Altair in parallel to try and >>>> diagnose this, and they've confirmed that the infinite loop issue occurs >>>> with VGL 2.3.3, but I'm trying to nail down whether the flickering issue >>>> is also VirtualGL's fault. Can you confirm whether the flickering >>>> occurs with VGL 2.3 and if it goes away when you switch to software OpenGL? >>>> >>>> Altair is sending me a demo license for HM so I can diagnose this on my >>>> end. I suspect that it's entirely a VGL issue, so the use of ThinLinc >>>> vs. TurboVNC probably doesn't matter. >>>> >>>> >>>> On 2/28/14 4:09 AM, Patrik Pira wrote: >>>>> Oh you mean turbovnc viewer. I read hypermesh viewer... >>>>> >>>>> We are not using turbovnc. We use Cendio's thinlinc (version 4.0). Their >>>>> tigervnc Xvnc support softare glx so if I run hypermesh without vglrun >>>>> it works okay albeit slower. >>>>> >>>>> 2014-02-28 09:41, DRC skrev: >>>>>> You mean the native Windows viewer? Which version? And also, which >>>>>> version of the TurboVNC server are you using? >>>>>> >>>>>> >>>>>> On 2/28/14 1:12 AM, Patrik Pira wrote: >>>>>>> I wasn't aware of that there is a java viewer also. I use the native one >>>>>>> when the problem appears. >>>>>>> >>>>>>> I start it with: >>>>>>> >>>>>>> $ vglrun hm >>>>>>> >>>>>>> In the end, the file "hmopengl" is executed which is native 64-bit code. >>>>>>> >>>>>>> To reproduce deadlock, create a 1-dimensional, standard section, HYPER >>>>>>> BEAM, thinwalled box. After pressing "create", process will deadlock >>>>>>> during painting of next HyperBeam window. >>>>>>> >>>>>>> Hypermesh 12.0 will produce some initial flickering when painting the >>>>>>> Hyperbeam window. Hypermesh 11.0 has no visual anomalies as far as I can >>>>>>> see. >>>>>>> >>>>>>> 2014-02-27 19:59, DRC skrev: >>>>>>>> Altair is looking into it. Are the visual anomalies specific to a >>>>>>>> particular viewer? Do you, for instance, see them with both the Java >>>>>>>> and the native viewer on a particular platform? >>>>>>>> >>>>>>>> >>>>>>>> On 2/27/14 1:17 AM, Patrik Pira wrote: >>>>>>>>> I also tried hypermesh 11.0 and it also deadlocks with VirtualGL >>>>>>>>> 2.3.3. >>>>>>>>> Works fine when downgrading to VirtualGL 2.3. >>>>>>>>> >>>>>>>>> 2014-02-26 20:24, Patrik Pira skrev: >>>>>>>>>> Hypermesh 12.0, which seems to be the latest version released >>>>>>>>>> according >>>>>>>>>> to their website. >>>>>>>>>> >>>>>>>>>> We use NVIDIA cards, I believe these servers have a Quadro 4000 or >>>>>>>>>> similar card. Driver version 310 or 320 something on RHEL6 x86_64. I >>>>>>>>>> am >>>>>>>>>> not at work right now so I can't check the exact version. >>>>>>>>>> >>>>>>>>>> As it works (mostly) okay with VirtualGL 2.3 but not with VirtualGL >>>>>>>>>> 2.3.3 (nor with 2.3.2) it looks to me like a regression in recent >>>>>>>>>> versions of VirtualGL. >>>>>>>>>> >>>>>>>>>> 2014-02-26 20:10, DRC skrev: >>>>>>>>>>> What version of HyperMesh? Altair actively sells VirtualGL and >>>>>>>>>>> TurboVNC >>>>>>>>>>> as part of their grid service offering, so I know that it has been >>>>>>>>>>> tested. The only possibility is that a new version came out that >>>>>>>>>>> broke >>>>>>>>>>> something, or perhaps there is something different about your >>>>>>>>>>> environment. >>>>>>>>>>> >>>>>>>>>>> What graphics adapter and driver version are you running? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On 2/26/14 3:47 AM, Patrik Pira wrote: >>>>>>>>>>>> Hello >>>>>>>>>>>> >>>>>>>>>>>> I'm having problems running Altair hypermesh with the latest >>>>>>>>>>>> version of >>>>>>>>>>>> VirtualGL (2.3.3). Application sort of deadlocks when creating a >>>>>>>>>>>> hyperbeam section and rapidly just redraws the opengl drawing area >>>>>>>>>>>> without responding to input. Only way out is to kill the process. >>>>>>>>>>>> >>>>>>>>>>>> After some maillist archive reading I figured out that this issue >>>>>>>>>>>> was >>>>>>>>>>>> fixed with the changelog entry below. >>>>>>>>>>>> >>>>>>>>>>>> =============================================================================== >>>>>>>>>>>> 2.3 beta1 >>>>>>>>>>>> =============================================================================== >>>>>>>>>>>> [1] >>>>>>>>>>>> Re-fixed issue that caused MainWin-based applications to hang. >>>>>>>>>>>> This was >>>>>>>>>>>> initially fixed in VGL 2.1 final, but it was re-broken by the >>>>>>>>>>>> rewrite of the >>>>>>>>>>>> global faker configuration routines in VGL 2.2. >>>>>>>>>>>> ------------------------------------------------------------------------------- >>>>>>>>>>>> >>>>>>>>>>>> So I installed VirtualGL 2.3 and suddenly it worked. It's not very >>>>>>>>>>>> pretty with some spurious flickering in the opengl drawing area, >>>>>>>>>>>> but it >>>>>>>>>>>> works. >>>>>>>>>>>> >>>>>>>>>>>> I also tried all the other application reciepe workarounds with >>>>>>>>>>>> virtualgl 2.3.3 but they had no impact. >>>>>>>>>>>> >>>>>>>>>>>> Regards >>>>>>>>>>>> Patrik Pira >>>> >>>> ------------------------------------------------------------------------------ >>>> Flow-based real-time traffic analytics software. Cisco certified tool. >>>> Monitor traffic, SLAs, QoS, Medianet, WAAS etc. with NetFlow Analyzer >>>> Customize your own dashboards, set traffic alerts and generate reports. >>>> Network behavioral analysis & security monitoring. 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Make the move to Perforce. >>> http://pubads.g.doubleclick.net/gampad/clk?id=122218951&iu=/4140/ostg.clktrk >>> _______________________________________________ >>> VirtualGL-Users mailing list >>> VirtualGL-Users@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >>> >> >> ------------------------------------------------------------------------------ >> Learn Graph Databases - Download FREE O'Reilly Book >> "Graph Databases" is the definitive new guide to graph databases and their >> applications. Written by three acclaimed leaders in the field, >> this first edition is now available. 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