A new pre-release build with the infinite drawing loop fix is now available:

http://www.virtualgl.org/DeveloperInfo/PreReleases

So at least it should now work as well as 2.3 worked.  I will keep you 
posted with the progress of the flashing issue.  That one is in Altair's 
court right now.


On 3/26/14 11:30 AM, Patrik Pira wrote:
> No problems, thank you for your support.
>
> 2014-03-26 06:06, DRC skrev:
>> Sorry for the delay on this.  Both issues have been reproduced, and I'm
>> investigating.
>>
>>
>> On 3/3/14 1:25 AM, Patrik Pira wrote:
>>> Yes, flickering does occur with VGL 2.3. It does go away when I switch
>>> to software opengl.
>>>
>>>
>>> 2014-02-28 18:39, DRC skrev:
>>>> OK, fair enough.  I'm working with Altair in parallel to try and
>>>> diagnose this, and they've confirmed that the infinite loop issue occurs
>>>> with VGL 2.3.3, but I'm trying to nail down whether the flickering issue
>>>> is also VirtualGL's fault.  Can you confirm whether the flickering
>>>> occurs with VGL 2.3 and if it goes away when you switch to software OpenGL?
>>>>
>>>> Altair is sending me a demo license for HM so I can diagnose this on my
>>>> end.  I suspect that it's entirely a VGL issue, so the use of ThinLinc
>>>> vs. TurboVNC probably doesn't matter.
>>>>
>>>>
>>>> On 2/28/14 4:09 AM, Patrik Pira wrote:
>>>>> Oh you mean turbovnc viewer. I read hypermesh viewer...
>>>>>
>>>>> We are not using turbovnc. We use Cendio's thinlinc (version 4.0). Their
>>>>> tigervnc Xvnc support softare glx so if I run hypermesh without vglrun
>>>>> it works okay albeit slower.
>>>>>
>>>>> 2014-02-28 09:41, DRC skrev:
>>>>>> You mean the native Windows viewer?  Which version?  And also, which
>>>>>> version of the TurboVNC server are you using?
>>>>>>
>>>>>>
>>>>>> On 2/28/14 1:12 AM, Patrik Pira wrote:
>>>>>>> I wasn't aware of that there is a java viewer also. I use the native one
>>>>>>> when the problem appears.
>>>>>>>
>>>>>>> I start it with:
>>>>>>>
>>>>>>> $ vglrun hm
>>>>>>>
>>>>>>> In the end, the file "hmopengl" is executed which is native 64-bit code.
>>>>>>>
>>>>>>> To reproduce deadlock, create a 1-dimensional, standard section, HYPER
>>>>>>> BEAM, thinwalled box. After pressing "create", process will deadlock
>>>>>>> during painting of next HyperBeam window.
>>>>>>>
>>>>>>> Hypermesh 12.0 will produce some initial flickering when painting the
>>>>>>> Hyperbeam window. Hypermesh 11.0 has no visual anomalies as far as I can
>>>>>>> see.
>>>>>>>
>>>>>>> 2014-02-27 19:59, DRC skrev:
>>>>>>>> Altair is looking into it.  Are the visual anomalies specific to a
>>>>>>>> particular viewer?  Do you, for instance, see them with both the Java
>>>>>>>> and the native viewer on a particular platform?
>>>>>>>>
>>>>>>>>
>>>>>>>> On 2/27/14 1:17 AM, Patrik Pira wrote:
>>>>>>>>> I also tried hypermesh 11.0 and it also deadlocks with VirtualGL 
>>>>>>>>> 2.3.3.
>>>>>>>>> Works fine when downgrading to VirtualGL 2.3.
>>>>>>>>>
>>>>>>>>> 2014-02-26 20:24, Patrik Pira skrev:
>>>>>>>>>> Hypermesh 12.0, which seems to be the latest version released 
>>>>>>>>>> according
>>>>>>>>>> to their website.
>>>>>>>>>>
>>>>>>>>>> We use NVIDIA cards, I believe these servers have a Quadro 4000 or
>>>>>>>>>> similar card. Driver version 310 or 320 something on RHEL6 x86_64. I 
>>>>>>>>>> am
>>>>>>>>>> not at work right now so I can't check the exact version.
>>>>>>>>>>
>>>>>>>>>> As it works (mostly) okay with VirtualGL 2.3 but not with VirtualGL
>>>>>>>>>> 2.3.3 (nor with 2.3.2) it looks to me like a regression in recent
>>>>>>>>>> versions of VirtualGL.
>>>>>>>>>>
>>>>>>>>>> 2014-02-26 20:10, DRC skrev:
>>>>>>>>>>> What version of HyperMesh?  Altair actively sells VirtualGL and 
>>>>>>>>>>> TurboVNC
>>>>>>>>>>> as part of their grid service offering, so I know that it has been
>>>>>>>>>>> tested.  The only possibility is that a new version came out that 
>>>>>>>>>>> broke
>>>>>>>>>>> something, or perhaps there is something different about your 
>>>>>>>>>>> environment.
>>>>>>>>>>>
>>>>>>>>>>> What graphics adapter and driver version are you running?
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 2/26/14 3:47 AM, Patrik Pira wrote:
>>>>>>>>>>>> Hello
>>>>>>>>>>>>
>>>>>>>>>>>> I'm having problems running Altair hypermesh with the latest 
>>>>>>>>>>>> version of
>>>>>>>>>>>> VirtualGL (2.3.3). Application sort of deadlocks when creating a
>>>>>>>>>>>> hyperbeam section and rapidly just redraws the opengl drawing area
>>>>>>>>>>>> without responding to input. Only way out is to kill the process.
>>>>>>>>>>>>
>>>>>>>>>>>> After some maillist archive reading I figured out that this issue 
>>>>>>>>>>>> was
>>>>>>>>>>>> fixed with the changelog entry below.
>>>>>>>>>>>>
>>>>>>>>>>>> ===============================================================================
>>>>>>>>>>>> 2.3 beta1
>>>>>>>>>>>> ===============================================================================
>>>>>>>>>>>> [1]
>>>>>>>>>>>> Re-fixed issue that caused MainWin-based applications to hang.  
>>>>>>>>>>>> This was
>>>>>>>>>>>> initially fixed in VGL 2.1 final, but it was re-broken by the 
>>>>>>>>>>>> rewrite of the
>>>>>>>>>>>> global faker configuration routines in VGL 2.2.
>>>>>>>>>>>> -------------------------------------------------------------------------------
>>>>>>>>>>>>
>>>>>>>>>>>> So I installed VirtualGL 2.3 and suddenly it worked. It's not very
>>>>>>>>>>>> pretty with some spurious flickering in the opengl drawing area, 
>>>>>>>>>>>> but it
>>>>>>>>>>>> works.
>>>>>>>>>>>>
>>>>>>>>>>>> I also tried all the other application reciepe workarounds with
>>>>>>>>>>>> virtualgl 2.3.3 but they had no impact.
>>>>>>>>>>>>
>>>>>>>>>>>> Regards
>>>>>>>>>>>> Patrik Pira
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Flow-based real-time traffic analytics software. Cisco certified tool.
>>>> Monitor traffic, SLAs, QoS, Medianet, WAAS etc. with NetFlow Analyzer
>>>> Customize your own dashboards, set traffic alerts and generate reports.
>>>> Network behavioral analysis & security monitoring. All-in-one tool.
>>>> http://pubads.g.doubleclick.net/gampad/clk?id=126839071&iu=/4140/ostg.clktrk
>>>> _______________________________________________
>>>> VirtualGL-Users mailing list
>>>> VirtualGL-Users@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> Subversion Kills Productivity. Get off Subversion & Make the Move to 
>>> Perforce.
>>> With Perforce, you get hassle-free workflows. Merge that actually works.
>>> Faster operations. Version large binaries.  Built-in WAN optimization and 
>>> the
>>> freedom to use Git, Perforce or both. Make the move to Perforce.
>>> http://pubads.g.doubleclick.net/gampad/clk?id=122218951&iu=/4140/ostg.clktrk
>>> _______________________________________________
>>> VirtualGL-Users mailing list
>>> VirtualGL-Users@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>>
>>
>> ------------------------------------------------------------------------------
>> Learn Graph Databases - Download FREE O'Reilly Book
>> "Graph Databases" is the definitive new guide to graph databases and their
>> applications. Written by three acclaimed leaders in the field,
>> this first edition is now available. Download your free book today!
>> http://p.sf.net/sfu/13534_NeoTech
>> _______________________________________________
>> VirtualGL-Users mailing list
>> VirtualGL-Users@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>
>
>
> ------------------------------------------------------------------------------
> Learn Graph Databases - Download FREE O'Reilly Book
> "Graph Databases" is the definitive new guide to graph databases and their
> applications. Written by three acclaimed leaders in the field,
> this first edition is now available. Download your free book today!
> http://p.sf.net/sfu/13534_NeoTech
> _______________________________________________
> VirtualGL-Users mailing list
> VirtualGL-Users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>

------------------------------------------------------------------------------
_______________________________________________
VirtualGL-Users mailing list
VirtualGL-Users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/virtualgl-users

Reply via email to