I can confirm that the new prerelease build works for us too.

2014-03-27 19:23, DRC skrev:
> A new pre-release build with the infinite drawing loop fix is now available:
> 
> http://www.virtualgl.org/DeveloperInfo/PreReleases
> 
> So at least it should now work as well as 2.3 worked.  I will keep you 
> posted with the progress of the flashing issue.  That one is in Altair's 
> court right now.
> 
> 
> On 3/26/14 11:30 AM, Patrik Pira wrote:
>> No problems, thank you for your support.
>>
>> 2014-03-26 06:06, DRC skrev:
>>> Sorry for the delay on this.  Both issues have been reproduced, and I'm
>>> investigating.
>>>
>>>
>>> On 3/3/14 1:25 AM, Patrik Pira wrote:
>>>> Yes, flickering does occur with VGL 2.3. It does go away when I switch
>>>> to software opengl.
>>>>
>>>>
>>>> 2014-02-28 18:39, DRC skrev:
>>>>> OK, fair enough.  I'm working with Altair in parallel to try and
>>>>> diagnose this, and they've confirmed that the infinite loop issue occurs
>>>>> with VGL 2.3.3, but I'm trying to nail down whether the flickering issue
>>>>> is also VirtualGL's fault.  Can you confirm whether the flickering
>>>>> occurs with VGL 2.3 and if it goes away when you switch to software 
>>>>> OpenGL?
>>>>>
>>>>> Altair is sending me a demo license for HM so I can diagnose this on my
>>>>> end.  I suspect that it's entirely a VGL issue, so the use of ThinLinc
>>>>> vs. TurboVNC probably doesn't matter.
>>>>>
>>>>>
>>>>> On 2/28/14 4:09 AM, Patrik Pira wrote:
>>>>>> Oh you mean turbovnc viewer. I read hypermesh viewer...
>>>>>>
>>>>>> We are not using turbovnc. We use Cendio's thinlinc (version 4.0). Their
>>>>>> tigervnc Xvnc support softare glx so if I run hypermesh without vglrun
>>>>>> it works okay albeit slower.
>>>>>>
>>>>>> 2014-02-28 09:41, DRC skrev:
>>>>>>> You mean the native Windows viewer?  Which version?  And also, which
>>>>>>> version of the TurboVNC server are you using?
>>>>>>>
>>>>>>>
>>>>>>> On 2/28/14 1:12 AM, Patrik Pira wrote:
>>>>>>>> I wasn't aware of that there is a java viewer also. I use the native 
>>>>>>>> one
>>>>>>>> when the problem appears.
>>>>>>>>
>>>>>>>> I start it with:
>>>>>>>>
>>>>>>>> $ vglrun hm
>>>>>>>>
>>>>>>>> In the end, the file "hmopengl" is executed which is native 64-bit 
>>>>>>>> code.
>>>>>>>>
>>>>>>>> To reproduce deadlock, create a 1-dimensional, standard section, HYPER
>>>>>>>> BEAM, thinwalled box. After pressing "create", process will deadlock
>>>>>>>> during painting of next HyperBeam window.
>>>>>>>>
>>>>>>>> Hypermesh 12.0 will produce some initial flickering when painting the
>>>>>>>> Hyperbeam window. Hypermesh 11.0 has no visual anomalies as far as I 
>>>>>>>> can
>>>>>>>> see.
>>>>>>>>
>>>>>>>> 2014-02-27 19:59, DRC skrev:
>>>>>>>>> Altair is looking into it.  Are the visual anomalies specific to a
>>>>>>>>> particular viewer?  Do you, for instance, see them with both the Java
>>>>>>>>> and the native viewer on a particular platform?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 2/27/14 1:17 AM, Patrik Pira wrote:
>>>>>>>>>> I also tried hypermesh 11.0 and it also deadlocks with VirtualGL 
>>>>>>>>>> 2.3.3.
>>>>>>>>>> Works fine when downgrading to VirtualGL 2.3.
>>>>>>>>>>
>>>>>>>>>> 2014-02-26 20:24, Patrik Pira skrev:
>>>>>>>>>>> Hypermesh 12.0, which seems to be the latest version released 
>>>>>>>>>>> according
>>>>>>>>>>> to their website.
>>>>>>>>>>>
>>>>>>>>>>> We use NVIDIA cards, I believe these servers have a Quadro 4000 or
>>>>>>>>>>> similar card. Driver version 310 or 320 something on RHEL6 x86_64. 
>>>>>>>>>>> I am
>>>>>>>>>>> not at work right now so I can't check the exact version.
>>>>>>>>>>>
>>>>>>>>>>> As it works (mostly) okay with VirtualGL 2.3 but not with VirtualGL
>>>>>>>>>>> 2.3.3 (nor with 2.3.2) it looks to me like a regression in recent
>>>>>>>>>>> versions of VirtualGL.
>>>>>>>>>>>
>>>>>>>>>>> 2014-02-26 20:10, DRC skrev:
>>>>>>>>>>>> What version of HyperMesh?  Altair actively sells VirtualGL and 
>>>>>>>>>>>> TurboVNC
>>>>>>>>>>>> as part of their grid service offering, so I know that it has been
>>>>>>>>>>>> tested.  The only possibility is that a new version came out that 
>>>>>>>>>>>> broke
>>>>>>>>>>>> something, or perhaps there is something different about your 
>>>>>>>>>>>> environment.
>>>>>>>>>>>>
>>>>>>>>>>>> What graphics adapter and driver version are you running?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On 2/26/14 3:47 AM, Patrik Pira wrote:
>>>>>>>>>>>>> Hello
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'm having problems running Altair hypermesh with the latest 
>>>>>>>>>>>>> version of
>>>>>>>>>>>>> VirtualGL (2.3.3). Application sort of deadlocks when creating a
>>>>>>>>>>>>> hyperbeam section and rapidly just redraws the opengl drawing area
>>>>>>>>>>>>> without responding to input. Only way out is to kill the process.
>>>>>>>>>>>>>
>>>>>>>>>>>>> After some maillist archive reading I figured out that this issue 
>>>>>>>>>>>>> was
>>>>>>>>>>>>> fixed with the changelog entry below.
>>>>>>>>>>>>>
>>>>>>>>>>>>> ===============================================================================
>>>>>>>>>>>>> 2.3 beta1
>>>>>>>>>>>>> ===============================================================================
>>>>>>>>>>>>> [1]
>>>>>>>>>>>>> Re-fixed issue that caused MainWin-based applications to hang.  
>>>>>>>>>>>>> This was
>>>>>>>>>>>>> initially fixed in VGL 2.1 final, but it was re-broken by the 
>>>>>>>>>>>>> rewrite of the
>>>>>>>>>>>>> global faker configuration routines in VGL 2.2.
>>>>>>>>>>>>> -------------------------------------------------------------------------------
>>>>>>>>>>>>>
>>>>>>>>>>>>> So I installed VirtualGL 2.3 and suddenly it worked. It's not very
>>>>>>>>>>>>> pretty with some spurious flickering in the opengl drawing area, 
>>>>>>>>>>>>> but it
>>>>>>>>>>>>> works.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I also tried all the other application reciepe workarounds with
>>>>>>>>>>>>> virtualgl 2.3.3 but they had no impact.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Regards
>>>>>>>>>>>>> Patrik Pira
>>>>>
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