What is this?

+                               if (aKeyState[code] & KEY_RELEASED)
+                               {
+                                       aKeyState[code] &= ~KEY_RELEASED;
+                               }
+                               if (aKeyState[code] & KEY_RELEASED)
+                               {
+                                       aKeyState[code] &= ~KEY_RELEASED;
+                               }

Also: This shall not be an "else if"?

+                               lastKeydown = frameGetFrameNumber();

Shouldn't this be "lastKeydown = CurrFrameNum;"?

And: Why can't SDL be used directly? (We just have another layer above the 
input...)

--Dennis

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