Am Montag, 13. November 2006 19:38 schrieb zz zz:
> > > no,it's just 'reset' the hit bounding box's radius bonus to 1(no bonus)
> >
> >It just looked to me that wpRadius is set before entering the loop of
> >neighbours and is never after set back to the old value (dependend on the
> >wpn), so for other neighbours it would still be 1. But maybe I am wrong,
> >was just a quick look.
>
> you are right,wpRadius is never set back to the old value,but it shouldnt
> be a big problem,since this function is called every game loop/frame.
I don't like the idea of letting a bug happen, because it's negative effects 
might be minor... This leads to very ugly things as we should all know by 
now.

--Dennis

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