Am Montag, 13. November 2006 19:38 schrieb zz zz: > > > no,it's just 'reset' the hit bounding box's radius bonus to 1(no bonus) > > > >It just looked to me that wpRadius is set before entering the loop of > >neighbours and is never after set back to the old value (dependend on the > >wpn), so for other neighbours it would still be 1. But maybe I am wrong, > >was just a quick look. > > you are right,wpRadius is never set back to the old value,but it shouldnt > be a big problem,since this function is called every game loop/frame. I don't like the idea of letting a bug happen, because it's negative effects might be minor... This leads to very ugly things as we should all know by now.
--Dennis
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