Am Montag, 22. Januar 2007 21:47 schrieb The Watermelon:
> Couldnt separate them into smaller patches because the changes 'twisted'
> alot...sorry for the huge patch.
This is the final patch? Or another work-in-progress patch?
(I won't have time to review it the next weeks... Sorry.)

> Changes:(wz28b.patch)
> 1.Added 3 new propulsions that can be defined in propulsions.txt
> (jet,helix,navy)
> 2.Added new structures:
> rearmCentre(auto-rearm all units within its 'rearmRadius')
> rearmField(a hybrid of rearm pad and factory,can build/support up to 8
> 'jet' droids at one time)
> 3.Limited ammo and rearm.txt and added component ZNULLREARM to all
> templates in templates.txt
> note:1,2,3 might be partly unfinished/untested because they require a mod
> to test and they dont affect the 'stock' wz
> 4.Fixed a bug which prevents the droids from removing 'died' targets for
> auxiliary weapons.
> 5.Fixed some net message size count problems with vtol I made when adding
> multiple weapons to vtol
> 6.Changed sinf/cosf to trig sin/cos lookup access functions trigSin and
> trigCos for better performance
> 7.Changed vectorToAngle in move.c a bit to improve its efficiency('+=
> 360/4' is weird and 'somevalue/180/2' is pointless too imo...)
> 8.Changed establishTargetHeight in projectile.c to use pIMD rather than
> displayImd for structures to fix some weird height problems(hopefully)
> 9.Added a new function combFireLoc in combat.c,the function is used to
> 'attack location with x,y,z specified' without psTarget(like carpet
> bombing) 10.Added experimental test of a separate list in 'manufacture'
> interface('#define SEPARATE_LIST_TEST' in hci.c,default on,comment it out
> to use 'old' manufacture list)
> old:when you click on a factory,it lists all of your factories in the
> interface(cyborg,factory,vtol factory),which is odd...
> test:when you click on a factory,it only lists all of your factories of the
> same type you selected.
> 11.Added a hitbox bonus for indirect weapon's intended target.
>
> Changes(wz28bData.patch)
> 1.Added rearm.txt(ZNULLREARM)
> 2.Added ZNULLREARM to all templates in templates.txt
> 3.Changed 'NULL' component to wz null entry style 'ZNULLSOMECOMP'
> 4.Added functions for rearmCentre and rearmField in functions.txt
> 5.Added dummy rearmfield and rearmcentre to structures.txt(because wz
> a function depends on a structure...)
> 6.Changed wrf to deal with those changes.

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