The patch sounds awesome! On 1/22/07, The Watermelon <[EMAIL PROTECTED]> wrote:
Changes:(wz28b.patch) 4.Fixed a bug which prevents the droids from removing 'died' targets for auxiliary weapons. 5.Fixed some net message size count problems with vtol I made when adding multiple weapons to vtol 6.Changed sinf/cosf to trig sin/cos lookup access functions trigSin and trigCos for better performance 7.Changed vectorToAngle in move.c a bit to improve its efficiency('+= 360/4' is weird and 'somevalue/180/2' is pointless too imo...) 8.Changed establishTargetHeight in projectile.c to use pIMD rather than displayImd for structures to fix some weird height problems(hopefully)
Surely these can be split out into separate patches? It is amazing how many hours of bughunting you can save with a properly annotated change history in the repository. We are not asking for small patches just to save time right now, but mostly to save time in the future when someone desperately needs to figure out why line 543 of src/obscurity.c was changed to do something really odd. That does happen every so often. So please try to separate out as many of the smaller changes as possible, and _especially_ bugfixes. I will try to reply to the playlist thread soon. My hands are quite full right now, sorry. - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev